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fixes to stack trace code under x64 (from work):
- displaying symbol values requires stack pointer, not frame pointer - update debug_IsPointerBogus - skip-n-frames code changed to skip-all-frames-up-to-func (more reliable in the face of inlining) debug.cpp: cleanup This was SVN commit r6410.
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@@ -54,7 +54,7 @@ GameLoopState* g_GameLoop = &state;
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static void* LaunchWindow(void* data)
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{
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const wchar_t* windowName = reinterpret_cast<const wchar_t*>(data);
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debug_set_thread_name("atlas_window");
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debug_SetThreadName("atlas_window");
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Atlas_StartWindow(windowName);
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return NULL;
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}
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