Remove u64

It's better to use types from the standard library.
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phosit committed 2026-09-21 18:11:38 +02:00
1 parent 6a0c8c1a5a
commit ae7801c9c7
36 files changed
+144 -158

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@@ -39,7 +39,8 @@ std::uint32_t g_NextSkeletonDefUID = 1;
CSkeletonAnimDef::CSkeletonAnimDef() : m_FrameTime(0), m_NumKeys(0), m_NumFrames(0)
{
m_UID = g_NextSkeletonDefUID++;
// Log a warning if we ever overflow. Should that not result from a bug, bumping to u64 ought to suffice.
// Log a warning if we ever overflow. Should that not result from a bug, bumping to std::uint64_t
// ought to suffice.
if (g_NextSkeletonDefUID == 0)
{
// Reset to 1.