Add support for GL_KHR_debug in Debug Mode.

Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
This commit is contained in:
Stan
2021-12-30 15:07:17 +00:00
parent b74fd6d4a2
commit ae32055c9b
10 changed files with 165 additions and 0 deletions
+3
View File
@@ -447,6 +447,8 @@ void WaterManager::RecomputeDistanceHeightmap()
// This requires m_DistanceHeightmap to be defined properly.
void WaterManager::CreateWaveMeshes()
{
OGL_SCOPED_DEBUG_GROUP("Create Wave Meshes");
if (m_MapSize == 0)
return;
@@ -836,6 +838,7 @@ void WaterManager::CreateWaveMeshes()
void WaterManager::RenderWaves(const CFrustum& frustrum)
{
OGL_SCOPED_DEBUG_GROUP("Render Waves");
#if CONFIG2_GLES
#warning Fix WaterManager::RenderWaves on GLES
#else