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Add support for GL_KHR_debug in Debug Mode.
Based on a patch by: @linkmauve Reviewed by: @vladislavbelov Differential Revision: https://code.wildfiregames.com/D2488 This was SVN commit r26141.
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@@ -447,6 +447,8 @@ void WaterManager::RecomputeDistanceHeightmap()
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// This requires m_DistanceHeightmap to be defined properly.
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void WaterManager::CreateWaveMeshes()
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{
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OGL_SCOPED_DEBUG_GROUP("Create Wave Meshes");
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if (m_MapSize == 0)
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return;
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@@ -836,6 +838,7 @@ void WaterManager::CreateWaveMeshes()
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void WaterManager::RenderWaves(const CFrustum& frustrum)
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{
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OGL_SCOPED_DEBUG_GROUP("Render Waves");
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#if CONFIG2_GLES
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#warning Fix WaterManager::RenderWaves on GLES
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#else
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