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add UI sound channel, clean up external interface and javascript calls
This was SVN commit r13467.
This commit is contained in:
@@ -29,121 +29,89 @@
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namespace JSI_Sound
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{
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#if CONFIG2_AUDIO
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void StartMusic(void* UNUSED(cbdata))
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{
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#if CONFIG2_AUDIO
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CSoundManager* sndManager = (CSoundManager*)g_SoundManager;
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if ( sndManager )
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetMusicEnabled(true);
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#endif
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}
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void StopMusic(void* UNUSED(cbdata))
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{
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#if CONFIG2_AUDIO
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CSoundManager* sndManager = (CSoundManager*)g_SoundManager;
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if ( sndManager )
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetMusicEnabled(false);
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#endif
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}
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void ClearPlaylist(void* UNUSED(cbdata))
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{
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#if CONFIG2_AUDIO
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CSoundManager* sndManager = (CSoundManager*)g_SoundManager;
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if ( sndManager )
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->ClearPlayListItems();
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#endif
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}
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void AddPlaylistItem(void* UNUSED(cbdata), std::wstring filename)
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{
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#if CONFIG2_AUDIO
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CSoundManager* sndManager = (CSoundManager*)g_SoundManager;
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if ( sndManager )
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->AddPlayListItem( new VfsPath( filename ) );
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#else
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UNUSED2(filename);
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#endif
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}
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void LoopPlaylist(void* UNUSED(cbdata))
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void StartPlaylist(void* UNUSED(cbdata), bool looping)
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{
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#if CONFIG2_AUDIO
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CSoundManager* sndManager = (CSoundManager*)g_SoundManager;
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if ( sndManager )
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sndManager->StartPlayList( true );
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#endif
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}
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void PlayPlaylist(void* UNUSED(cbdata))
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{
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#if CONFIG2_AUDIO
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CSoundManager* sndManager = (CSoundManager*)g_SoundManager;
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if ( sndManager )
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sndManager->StartPlayList( false );
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#endif
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->StartPlayList( looping );
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}
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void LoopMusic(void* UNUSED(cbdata), std::wstring filename)
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void PlayMusic(void* UNUSED(cbdata), std::wstring filename, bool looping)
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{
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#if CONFIG2_AUDIO
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if ( g_SoundManager ) {
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CSoundManager* sndManager = (CSoundManager*)g_SoundManager;
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ISoundItem* aSnd = sndManager->LoadItem(filename);
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if (aSnd != NULL)
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aSnd->PlayAsMusic();
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}
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#else
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UNUSED2(filename);
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#endif // CONFIG2_AUDIO
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}
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void PlayMusic(void* UNUSED(cbdata), std::wstring filename)
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{
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#if CONFIG2_AUDIO
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if ( g_SoundManager ) {
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CSoundManager* sndManager = (CSoundManager*)g_SoundManager;
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ISoundItem* aSnd = sndManager->LoadItem(filename);
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if (aSnd != NULL)
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aSnd->PlayAsMusic();
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}
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#else
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UNUSED2(filename);
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#endif // CONFIG2_AUDIO
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->PlayAsMusic( filename, looping);
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}
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void LoopAmbientSound(void* UNUSED(cbdata), std::wstring filename)
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void PlayUISound(void* UNUSED(cbdata), std::wstring filename, bool looping)
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{
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#if CONFIG2_AUDIO
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if ( g_SoundManager ) {
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CSoundManager* sndManager = (CSoundManager*)g_SoundManager;
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ISoundItem* aSnd = sndManager->LoadItem(filename);
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if (aSnd != NULL)
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aSnd->PlayAsAmbient();
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}
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#else
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UNUSED2(filename);
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#endif // CONFIG2_AUDIO
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->PlayAsUI( filename, looping);
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}
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void PlayAmbientSound(void* UNUSED(cbdata), std::wstring filename, bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->PlayAsAmbient( filename, looping);
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}
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bool MusicPlaying(void* UNUSED(cbdata))
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{
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#if CONFIG2_AUDIO
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return true;
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#else
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return false;
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#endif // CONFIG2_AUDIO
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}
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#else
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bool MusicPlaying(void* UNUSED(cbdata) ){}
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void PlayAmbientSound(void* UNUSED(cbdata), std::wstring UNUSED(filename), bool UNUSED(looping) ){}
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void PlayUISound(void* UNUSED(cbdata), std::wstring UNUSED(filename), bool UNUSED(looping) ) {}
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void PlayMusic(void* UNUSED(cbdata), std::wstring UNUSED(filename), bool UNUSED(looping) ) {}
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void StartPlaylist(void* UNUSED(cbdata), bool UNUSED(looping) ){}
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void AddPlaylistItem(void* UNUSED(cbdata), std::wstring UNUSED(filename) ){}
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void ClearPlaylist(void* UNUSED(cbdata) ){}
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void StopMusic(void* UNUSED(cbdata) ){}
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void StartMusic(void* UNUSED(cbdata) ){}
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#endif
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void RegisterScriptFunctions(ScriptInterface& scriptInterface)
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{
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scriptInterface.RegisterFunction<void, &StartMusic>("StartMusic");
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scriptInterface.RegisterFunction<void, &StopMusic>("StopMusic");
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scriptInterface.RegisterFunction<void, &ClearPlaylist>("ClearPlaylist");
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scriptInterface.RegisterFunction<void, std::wstring, &AddPlaylistItem>("AddPlaylistItem");
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scriptInterface.RegisterFunction<void, &LoopPlaylist>("LoopPlaylist");
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scriptInterface.RegisterFunction<void, &PlayPlaylist>("PlayPlaylist");
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scriptInterface.RegisterFunction<void, std::wstring, &LoopMusic>("LoopMusic");
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scriptInterface.RegisterFunction<void, std::wstring, &PlayMusic>("PlayMusic");
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scriptInterface.RegisterFunction<void, std::wstring, &LoopAmbientSound>("LoopAmbientSound");
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scriptInterface.RegisterFunction<void, bool, &StartPlaylist>("StartPlaylist");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayMusic>("PlayMusic");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayUISound>("PlayUISound");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayAmbientSound>("PlayAmbientSound");
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scriptInterface.RegisterFunction<bool, &MusicPlaying>("MusicPlaying");
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}
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}
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}
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