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Removes binding native GLuint textures from public ShaderProgram API.
Differential Revision: https://code.wildfiregames.com/D4407 This was SVN commit r26143.
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@@ -232,7 +232,7 @@ void SkyManager::RenderSky()
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g_Renderer.GetShaderManager().LoadEffect(str_sky_simple);
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skytech->BeginPass();
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CShaderProgramPtr shader = skytech->GetShader();
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shader->BindTexture(str_baseTex, m_SkyCubeMap->GetHandle());
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shader->BindTexture(str_baseTex, m_SkyCubeMap.get());
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// Translate so the sky center is at the camera space origin.
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CMatrix3D translate;
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