Mass rename CxPrivate to CmptPrivate.

As part of the SM45->52 migration, a ScriptInterface becomes a wrapper
around a JSCompartment, not a JSContext, thus we ought to store private
data for the compartment and not the context.
This is a mass rename of CxPrivate to CmptPrivate to match that before
the actual changes.

Part of the SM52 migration, stage: SM45 compatible

Patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3089
This was SVN commit r24177.
This commit is contained in:
wraitii
2020-11-13 16:44:15 +00:00
parent ee0d204bf6
commit ab5616b4c4
52 changed files with 674 additions and 674 deletions
@@ -24,18 +24,18 @@
namespace JSI_Simulation
{
JS::Value GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue data);
void PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue cmd);
entity_id_t PickEntityAtPoint(ScriptInterface::CxPrivate* pCxPrivate, int x, int y);
void DumpSimState(ScriptInterface::CxPrivate* pCxPrivate);
std::vector<entity_id_t> PickPlayerEntitiesInRect(ScriptInterface::CxPrivate* pCxPrivate, int x0, int y0, int x1, int y1, int player);
std::vector<entity_id_t> PickPlayerEntitiesOnScreen(ScriptInterface::CxPrivate* pCxPrivate, int player);
std::vector<entity_id_t> PickNonGaiaEntitiesOnScreen(ScriptInterface::CxPrivate* pCxPrivate);
std::vector<entity_id_t> GetEntitiesWithStaticObstructionOnScreen(ScriptInterface::CxPrivate* pCxPrivate);
JS::Value GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInterface::CxPrivate* pCxPrivate, entity_pos_t x, entity_pos_t z);
std::vector<entity_id_t> PickSimilarPlayerEntities(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations);
JS::Value GetAIs(ScriptInterface::CxPrivate* pCxPrivate);
void SetBoundingBoxDebugOverlay(ScriptInterface::CxPrivate* pCxPrivate, bool enabled);
JS::Value GuiInterfaceCall(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& name, JS::HandleValue data);
void PostNetworkCommand(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue cmd);
entity_id_t PickEntityAtPoint(ScriptInterface::CmptPrivate* pCmptPrivate, int x, int y);
void DumpSimState(ScriptInterface::CmptPrivate* pCmptPrivate);
std::vector<entity_id_t> PickPlayerEntitiesInRect(ScriptInterface::CmptPrivate* pCmptPrivate, int x0, int y0, int x1, int y1, int player);
std::vector<entity_id_t> PickPlayerEntitiesOnScreen(ScriptInterface::CmptPrivate* pCmptPrivate, int player);
std::vector<entity_id_t> PickNonGaiaEntitiesOnScreen(ScriptInterface::CmptPrivate* pCmptPrivate);
std::vector<entity_id_t> GetEntitiesWithStaticObstructionOnScreen(ScriptInterface::CmptPrivate* pCmptPrivate);
JS::Value GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInterface::CmptPrivate* pCmptPrivate, entity_pos_t x, entity_pos_t z);
std::vector<entity_id_t> PickSimilarPlayerEntities(ScriptInterface::CmptPrivate* pCmptPrivate, const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations);
JS::Value GetAIs(ScriptInterface::CmptPrivate* pCmptPrivate);
void SetBoundingBoxDebugOverlay(ScriptInterface::CmptPrivate* pCmptPrivate, bool enabled);
void RegisterScriptFunctions(const ScriptInterface& ScriptInterface);
}