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Mass rename CxPrivate to CmptPrivate.
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper around a JSCompartment, not a JSContext, thus we ought to store private data for the compartment and not the context. This is a mass rename of CxPrivate to CmptPrivate to match that before the actual changes. Part of the SM52 migration, stage: SM45 compatible Patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3089 This was SVN commit r24177.
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@@ -24,18 +24,18 @@
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namespace JSI_Simulation
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{
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JS::Value GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue data);
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void PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue cmd);
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entity_id_t PickEntityAtPoint(ScriptInterface::CxPrivate* pCxPrivate, int x, int y);
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void DumpSimState(ScriptInterface::CxPrivate* pCxPrivate);
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std::vector<entity_id_t> PickPlayerEntitiesInRect(ScriptInterface::CxPrivate* pCxPrivate, int x0, int y0, int x1, int y1, int player);
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std::vector<entity_id_t> PickPlayerEntitiesOnScreen(ScriptInterface::CxPrivate* pCxPrivate, int player);
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std::vector<entity_id_t> PickNonGaiaEntitiesOnScreen(ScriptInterface::CxPrivate* pCxPrivate);
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std::vector<entity_id_t> GetEntitiesWithStaticObstructionOnScreen(ScriptInterface::CxPrivate* pCxPrivate);
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JS::Value GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInterface::CxPrivate* pCxPrivate, entity_pos_t x, entity_pos_t z);
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std::vector<entity_id_t> PickSimilarPlayerEntities(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations);
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JS::Value GetAIs(ScriptInterface::CxPrivate* pCxPrivate);
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void SetBoundingBoxDebugOverlay(ScriptInterface::CxPrivate* pCxPrivate, bool enabled);
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JS::Value GuiInterfaceCall(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& name, JS::HandleValue data);
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void PostNetworkCommand(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue cmd);
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entity_id_t PickEntityAtPoint(ScriptInterface::CmptPrivate* pCmptPrivate, int x, int y);
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void DumpSimState(ScriptInterface::CmptPrivate* pCmptPrivate);
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std::vector<entity_id_t> PickPlayerEntitiesInRect(ScriptInterface::CmptPrivate* pCmptPrivate, int x0, int y0, int x1, int y1, int player);
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std::vector<entity_id_t> PickPlayerEntitiesOnScreen(ScriptInterface::CmptPrivate* pCmptPrivate, int player);
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std::vector<entity_id_t> PickNonGaiaEntitiesOnScreen(ScriptInterface::CmptPrivate* pCmptPrivate);
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std::vector<entity_id_t> GetEntitiesWithStaticObstructionOnScreen(ScriptInterface::CmptPrivate* pCmptPrivate);
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JS::Value GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInterface::CmptPrivate* pCmptPrivate, entity_pos_t x, entity_pos_t z);
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std::vector<entity_id_t> PickSimilarPlayerEntities(ScriptInterface::CmptPrivate* pCmptPrivate, const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations);
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JS::Value GetAIs(ScriptInterface::CmptPrivate* pCmptPrivate);
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void SetBoundingBoxDebugOverlay(ScriptInterface::CmptPrivate* pCmptPrivate, bool enabled);
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void RegisterScriptFunctions(const ScriptInterface& ScriptInterface);
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}
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