Mass rename CxPrivate to CmptPrivate.

As part of the SM45->52 migration, a ScriptInterface becomes a wrapper
around a JSCompartment, not a JSContext, thus we ought to store private
data for the compartment and not the context.
This is a mass rename of CxPrivate to CmptPrivate to match that before
the actual changes.

Part of the SM52 migration, stage: SM45 compatible

Patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3089
This was SVN commit r24177.
This commit is contained in:
wraitii
2020-11-13 16:44:15 +00:00
parent ee0d204bf6
commit ab5616b4c4
52 changed files with 674 additions and 674 deletions
+17 -17
View File
@@ -24,23 +24,23 @@
namespace JSI_Network
{
u16 GetDefaultPort(ScriptInterface::CxPrivate* pCxPrivate);
bool HasNetServer(ScriptInterface::CxPrivate* pCxPrivate);
bool HasNetClient(ScriptInterface::CxPrivate* pCxPrivate);
void StartNetworkGame(ScriptInterface::CxPrivate* pCxPrivate);
void SetNetworkGameAttributes(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue attribs1);
void StartNetworkHost(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& playerName, const u16 serverPort, const CStr& hostLobbyName);
void StartNetworkJoin(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& playerName, const CStr& serverAddress, u16 serverPort, bool useSTUN, const CStr& hostJID);
JS::Value FindStunEndpoint(ScriptInterface::CxPrivate* pCxPrivate, int port);
void DisconnectNetworkGame(ScriptInterface::CxPrivate* pCxPrivate);
JS::Value PollNetworkClient(ScriptInterface::CxPrivate* pCxPrivate);
CStr GetPlayerGUID(ScriptInterface::CxPrivate* pCxPrivate);
void KickPlayer(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& playerName, bool ban);
void AssignNetworkPlayer(ScriptInterface::CxPrivate* pCxPrivate, int playerID, const CStr& guid);
void ClearAllPlayerReady (ScriptInterface::CxPrivate* pCxPrivate);
void SendNetworkChat(ScriptInterface::CxPrivate* pCxPrivate, const CStrW& message);
void SendNetworkReady(ScriptInterface::CxPrivate* pCxPrivate, int message);
void SetTurnLength(ScriptInterface::CxPrivate* pCxPrivate, int length);
u16 GetDefaultPort(ScriptInterface::CmptPrivate* pCmptPrivate);
bool HasNetServer(ScriptInterface::CmptPrivate* pCmptPrivate);
bool HasNetClient(ScriptInterface::CmptPrivate* pCmptPrivate);
void StartNetworkGame(ScriptInterface::CmptPrivate* pCmptPrivate);
void SetNetworkGameAttributes(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue attribs1);
void StartNetworkHost(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& playerName, const u16 serverPort, const CStr& hostLobbyName);
void StartNetworkJoin(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& playerName, const CStr& serverAddress, u16 serverPort, bool useSTUN, const CStr& hostJID);
JS::Value FindStunEndpoint(ScriptInterface::CmptPrivate* pCmptPrivate, int port);
void DisconnectNetworkGame(ScriptInterface::CmptPrivate* pCmptPrivate);
JS::Value PollNetworkClient(ScriptInterface::CmptPrivate* pCmptPrivate);
CStr GetPlayerGUID(ScriptInterface::CmptPrivate* pCmptPrivate);
void KickPlayer(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& playerName, bool ban);
void AssignNetworkPlayer(ScriptInterface::CmptPrivate* pCmptPrivate, int playerID, const CStr& guid);
void ClearAllPlayerReady (ScriptInterface::CmptPrivate* pCmptPrivate);
void SendNetworkChat(ScriptInterface::CmptPrivate* pCmptPrivate, const CStrW& message);
void SendNetworkReady(ScriptInterface::CmptPrivate* pCmptPrivate, int message);
void SetTurnLength(ScriptInterface::CmptPrivate* pCmptPrivate, int length);
void RegisterScriptFunctions(const ScriptInterface& scriptInterface);
}