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Mass rename CxPrivate to CmptPrivate.
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper around a JSCompartment, not a JSContext, thus we ought to store private data for the compartment and not the context. This is a mass rename of CxPrivate to CmptPrivate to match that before the actual changes. Part of the SM52 migration, stage: SM45 compatible Patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3089 This was SVN commit r24177.
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@@ -27,46 +27,46 @@ namespace JSI_Lobby
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{
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void RegisterScriptFunctions(const ScriptInterface& scriptInterface);
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bool HasXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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bool IsRankedGame(ScriptInterface::CxPrivate* pCxPrivate);
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void SetRankedGame(ScriptInterface::CxPrivate* pCxPrivate, bool isRanked);
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bool HasXmppClient(ScriptInterface::CmptPrivate* pCmptPrivate);
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bool IsRankedGame(ScriptInterface::CmptPrivate* pCmptPrivate);
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void SetRankedGame(ScriptInterface::CmptPrivate* pCmptPrivate, bool isRanked);
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#if CONFIG2_LOBBY
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void StartXmppClient(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& username, const std::wstring& password, const std::wstring& room, const std::wstring& nick, int historyRequestSize);
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void StartRegisterXmppClient(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& username, const std::wstring& password);
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void StopXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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void ConnectXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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void DisconnectXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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bool IsXmppClientConnected(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGetBoardList(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGetProfile(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& player);
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void SendGameReport(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data);
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void SendRegisterGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data);
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void SendUnregisterGame(ScriptInterface::CxPrivate* pCxPrivate);
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void SendChangeStateGame(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nbp, const std::wstring& players);
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JS::Value GetPlayerList(ScriptInterface::CxPrivate* pCxPrivate);
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JS::Value GetGameList(ScriptInterface::CxPrivate* pCxPrivate);
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JS::Value GetBoardList(ScriptInterface::CxPrivate* pCxPrivate);
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JS::Value GetProfile(ScriptInterface::CxPrivate* pCxPrivate);
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JS::Value LobbyGuiPollNewMessages(ScriptInterface::CxPrivate* pCxPrivate);
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JS::Value LobbyGuiPollHistoricMessages(ScriptInterface::CxPrivate* pCxPrivate);
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bool LobbyGuiPollHasPlayerListUpdate(ScriptInterface::CxPrivate* pCxPrivate);
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void LobbySendMessage(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& message);
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void LobbySetPlayerPresence(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& presence);
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void LobbySetNick(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nick);
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std::wstring LobbyGetNick(ScriptInterface::CxPrivate* pCxPrivate);
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void LobbyKick(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nick, const std::wstring& reason);
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void LobbyBan(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nick, const std::wstring& reason);
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const char* LobbyGetPlayerPresence(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nickname);
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const char* LobbyGetPlayerRole(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nickname);
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std::wstring LobbyGetPlayerRating(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& nickname);
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std::wstring LobbyGetRoomSubject(ScriptInterface::CxPrivate* pCxPrivate);
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void StartXmppClient(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& username, const std::wstring& password, const std::wstring& room, const std::wstring& nick, int historyRequestSize);
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void StartRegisterXmppClient(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& username, const std::wstring& password);
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void StopXmppClient(ScriptInterface::CmptPrivate* pCmptPrivate);
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void ConnectXmppClient(ScriptInterface::CmptPrivate* pCmptPrivate);
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void DisconnectXmppClient(ScriptInterface::CmptPrivate* pCmptPrivate);
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bool IsXmppClientConnected(ScriptInterface::CmptPrivate* pCmptPrivate);
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void SendGetBoardList(ScriptInterface::CmptPrivate* pCmptPrivate);
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void SendGetProfile(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& player);
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void SendGameReport(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue data);
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void SendRegisterGame(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue data);
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void SendUnregisterGame(ScriptInterface::CmptPrivate* pCmptPrivate);
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void SendChangeStateGame(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nbp, const std::wstring& players);
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JS::Value GetPlayerList(ScriptInterface::CmptPrivate* pCmptPrivate);
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JS::Value GetGameList(ScriptInterface::CmptPrivate* pCmptPrivate);
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JS::Value GetBoardList(ScriptInterface::CmptPrivate* pCmptPrivate);
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JS::Value GetProfile(ScriptInterface::CmptPrivate* pCmptPrivate);
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JS::Value LobbyGuiPollNewMessages(ScriptInterface::CmptPrivate* pCmptPrivate);
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JS::Value LobbyGuiPollHistoricMessages(ScriptInterface::CmptPrivate* pCmptPrivate);
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bool LobbyGuiPollHasPlayerListUpdate(ScriptInterface::CmptPrivate* pCmptPrivate);
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void LobbySendMessage(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& message);
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void LobbySetPlayerPresence(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& presence);
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void LobbySetNick(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nick);
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std::wstring LobbyGetNick(ScriptInterface::CmptPrivate* pCmptPrivate);
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void LobbyKick(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nick, const std::wstring& reason);
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void LobbyBan(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nick, const std::wstring& reason);
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const char* LobbyGetPlayerPresence(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nickname);
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const char* LobbyGetPlayerRole(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nickname);
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std::wstring LobbyGetPlayerRating(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& nickname);
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std::wstring LobbyGetRoomSubject(ScriptInterface::CmptPrivate* pCmptPrivate);
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// Non-public secure PBKDF2 hash function with salting and 1,337 iterations
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std::string EncryptPassword(const std::string& password, const std::string& username);
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// Public hash interface.
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std::wstring EncryptPassword(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& pass, const std::wstring& user);
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std::wstring EncryptPassword(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& pass, const std::wstring& user);
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#endif // CONFIG2_LOBBY
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}
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