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Mass rename CxPrivate to CmptPrivate.
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper around a JSCompartment, not a JSContext, thus we ought to store private data for the compartment and not the context. This is a mass rename of CxPrivate to CmptPrivate to match that before the actual changes. Part of the SM52 migration, stage: SM45 compatible Patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3089 This was SVN commit r24177.
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@@ -28,7 +28,7 @@
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#include "scriptinterface/ScriptInterface.h"
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#define IMPLEMENT_BOOLEAN_SCRIPT_SETTING(NAME) \
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bool JSI_GameView::Get##NAME##Enabled(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) \
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bool JSI_GameView::Get##NAME##Enabled(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate)) \
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{ \
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if (!g_Game || !g_Game->GetView()) \
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{ \
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@@ -38,7 +38,7 @@ bool JSI_GameView::Get##NAME##Enabled(ScriptInterface::CxPrivate* UNUSED(pCxPriv
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return g_Game->GetView()->Get##NAME##Enabled(); \
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} \
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\
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void JSI_GameView::Set##NAME##Enabled(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool Enabled) \
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void JSI_GameView::Set##NAME##Enabled(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), bool Enabled) \
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{ \
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if (!g_Game || !g_Game->GetView()) \
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{ \
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@@ -68,9 +68,9 @@ void JSI_GameView::RegisterScriptFunctions_Settings(const ScriptInterface& scrip
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#undef REGISTER_BOOLEAN_SCRIPT_SETTING
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JS::Value JSI_GameView::GetCameraPivot(ScriptInterface::CxPrivate* pCxPrivate)
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JS::Value JSI_GameView::GetCameraPivot(ScriptInterface::CmptPrivate* pCmptPrivate)
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{
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ScriptInterface::Request rq(pCxPrivate);
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ScriptInterface::Request rq(pCmptPrivate);
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CVector3D pivot(-1, -1, -1);
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if (g_Game && g_Game->GetView())
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pivot = g_Game->GetView()->GetCameraPivot();
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@@ -83,7 +83,7 @@ JS::Value JSI_GameView::GetCameraPivot(ScriptInterface::CxPrivate* pCxPrivate)
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/**
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* Move camera to a 2D location.
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*/
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void JSI_GameView::CameraMoveTo(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), entity_pos_t x, entity_pos_t z)
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void JSI_GameView::CameraMoveTo(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), entity_pos_t x, entity_pos_t z)
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{
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if (!g_Game || !g_Game->GetWorld() || !g_Game->GetView() || !g_Game->GetWorld()->GetTerrain())
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return;
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@@ -101,7 +101,7 @@ void JSI_GameView::CameraMoveTo(ScriptInterface::CxPrivate* UNUSED(pCxPrivate),
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/**
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* Set the camera to look at the given location.
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*/
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void JSI_GameView::SetCameraTarget(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float x, float y, float z)
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void JSI_GameView::SetCameraTarget(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), float x, float y, float z)
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{
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g_Game->GetView()->ResetCameraTarget(CVector3D(x, y, z));
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}
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@@ -109,7 +109,7 @@ void JSI_GameView::SetCameraTarget(ScriptInterface::CxPrivate* UNUSED(pCxPrivate
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/**
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* Set the data (position, orientation and zoom) of the camera.
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*/
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void JSI_GameView::SetCameraData(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), entity_pos_t x, entity_pos_t y, entity_pos_t z, entity_pos_t rotx, entity_pos_t roty, entity_pos_t zoom)
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void JSI_GameView::SetCameraData(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), entity_pos_t x, entity_pos_t y, entity_pos_t z, entity_pos_t rotx, entity_pos_t roty, entity_pos_t zoom)
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{
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if (!g_Game || !g_Game->GetWorld() || !g_Game->GetView() || !g_Game->GetWorld()->GetTerrain())
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return;
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@@ -126,7 +126,7 @@ void JSI_GameView::SetCameraData(ScriptInterface::CxPrivate* UNUSED(pCxPrivate),
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* Start / stop camera following mode.
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* @param entityid unit id to follow. If zero, stop following mode
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*/
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void JSI_GameView::CameraFollow(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), entity_id_t entityid)
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void JSI_GameView::CameraFollow(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), entity_id_t entityid)
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{
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if (!g_Game || !g_Game->GetView())
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return;
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@@ -138,7 +138,7 @@ void JSI_GameView::CameraFollow(ScriptInterface::CxPrivate* UNUSED(pCxPrivate),
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* Start / stop first-person camera following mode.
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* @param entityid unit id to follow. If zero, stop following mode.
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*/
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void JSI_GameView::CameraFollowFPS(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), entity_id_t entityid)
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void JSI_GameView::CameraFollowFPS(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), entity_id_t entityid)
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{
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if (!g_Game || !g_Game->GetView())
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return;
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@@ -146,7 +146,7 @@ void JSI_GameView::CameraFollowFPS(ScriptInterface::CxPrivate* UNUSED(pCxPrivate
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g_Game->GetView()->FollowEntity(entityid, true);
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}
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entity_id_t JSI_GameView::GetFollowedEntity(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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entity_id_t JSI_GameView::GetFollowedEntity(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
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{
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if (!g_Game || !g_Game->GetView())
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return INVALID_ENTITY;
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@@ -154,7 +154,7 @@ entity_id_t JSI_GameView::GetFollowedEntity(ScriptInterface::CxPrivate* UNUSED(p
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return g_Game->GetView()->GetFollowedEntity();
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}
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CFixedVector3D JSI_GameView::GetTerrainAtScreenPoint(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x, int y)
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CFixedVector3D JSI_GameView::GetTerrainAtScreenPoint(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), int x, int y)
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{
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CVector3D pos = g_Game->GetView()->GetCamera()->GetWorldCoordinates(x, y, true);
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return CFixedVector3D(fixed::FromFloat(pos.X), fixed::FromFloat(pos.Y), fixed::FromFloat(pos.Z));
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