Rename ScriptRuntime to ScriptContext

SM52 essentially replaces JSRuntime with JSContext (though JSContext
itself was replaced with JSCompartment).
To prepare for this migration, rename all Runtime-related things to
Context.

Part of the SM52 migration, stage: SM45 compatible.

Patch by: Itms
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3091
This was SVN commit r24181.
This commit is contained in:
wraitii
2020-11-14 10:57:50 +00:00
parent aae417bd29
commit aa15066c69
49 changed files with 250 additions and 250 deletions
+3 -3
View File
@@ -37,7 +37,7 @@
#include "lib/sysdep/sysdep.h"
#include "ps/Profiler2.h"
#include "scriptinterface/ScriptEngine.h"
#include "scriptinterface/ScriptRuntime.h"
#include "scriptinterface/ScriptContext.h"
class LeakReporter : public CxxTest::GlobalFixture
{
@@ -80,14 +80,14 @@ class MiscSetup : public CxxTest::GlobalFixture
g_Profiler2.Initialise();
m_ScriptEngine = new ScriptEngine;
g_ScriptRuntime = ScriptRuntime::CreateRuntime();
g_ScriptContext = ScriptContext::CreateContext();
return true;
}
virtual bool tearDownWorld()
{
g_ScriptRuntime.reset();
g_ScriptContext.reset();
SAFE_DELETE(m_ScriptEngine);
g_Profiler2.Shutdown();