Rename ScriptRuntime to ScriptContext

SM52 essentially replaces JSRuntime with JSContext (though JSContext
itself was replaced with JSCompartment).
To prepare for this migration, rename all Runtime-related things to
Context.

Part of the SM52 migration, stage: SM45 compatible.

Patch by: Itms
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3091
This was SVN commit r24181.
This commit is contained in:
wraitii
2020-11-14 10:57:50 +00:00
parent aae417bd29
commit aa15066c69
49 changed files with 250 additions and 250 deletions
+9 -9
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2019 Wildfire Games.
/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -25,10 +25,10 @@
/**
* A class using the RAII (Resource Acquisition Is Initialization) idiom to manage initialization
* and shutdown of the SpiderMonkey script engine. It also keeps a count of active script runtimes
* and shutdown of the SpiderMonkey script engine. It also keeps a count of active script contexts
* in order to validate the following constraints:
* 1. JS_Init must be called before any ScriptRuntimes are initialized
* 2. JS_Shutdown must be called after all ScriptRuntimes have been destroyed
* 1. JS_Init must be called before any ScriptContexts are initialized
* 2. JS_Shutdown must be called after all ScriptContexts have been destroyed
*/
class ScriptEngine : public Singleton<ScriptEngine>
@@ -36,21 +36,21 @@ class ScriptEngine : public Singleton<ScriptEngine>
public:
ScriptEngine()
{
ENSURE(m_Runtimes.empty() && "JS_Init must be called before any runtimes are created!");
ENSURE(m_Contexts.empty() && "JS_Init must be called before any contexts are created!");
JS_Init();
}
~ScriptEngine()
{
ENSURE(m_Runtimes.empty() && "All runtimes must be destroyed before calling JS_ShutDown!");
ENSURE(m_Contexts.empty() && "All contexts must be destroyed before calling JS_ShutDown!");
JS_ShutDown();
}
void RegisterRuntime(const JSRuntime* rt) { m_Runtimes.push_back(rt); }
void UnRegisterRuntime(const JSRuntime* rt) { m_Runtimes.remove(rt); }
void RegisterContext(const JSContext* cx) { m_Contexts.push_back(cx); }
void UnRegisterContext(const JSContext* cx) { m_Contexts.remove(cx); }
private:
std::list<const JSRuntime*> m_Runtimes;
std::list<const JSContext*> m_Contexts;
};
#endif // INCLUDED_SCRIPTENGINE