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Rename ScriptRuntime to ScriptContext
SM52 essentially replaces JSRuntime with JSContext (though JSContext itself was replaced with JSCompartment). To prepare for this migration, rename all Runtime-related things to Context. Part of the SM52 migration, stage: SM45 compatible. Patch by: Itms Refs #4893 Differential Revision: https://code.wildfiregames.com/D3091 This was SVN commit r24181.
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@@ -40,7 +40,7 @@ CModInstaller::~CModInstaller()
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CModInstaller::ModInstallationResult CModInstaller::Install(
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const OsPath& mod,
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const std::shared_ptr<ScriptRuntime>& scriptRuntime,
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const std::shared_ptr<ScriptContext>& scriptContext,
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bool keepFile)
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{
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const OsPath modTemp = m_TempDir / mod.Basename() / mod.Filename().ChangeExtension(L".zip");
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@@ -63,7 +63,7 @@ CModInstaller::ModInstallationResult CModInstaller::Install(
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// Extract the name of the mod
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CStr modName;
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{
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ScriptInterface scriptInterface("Engine", "ModInstaller", scriptRuntime);
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ScriptInterface scriptInterface("Engine", "ModInstaller", scriptContext);
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ScriptInterface::Request rq(scriptInterface);
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JS::RootedValue json_val(rq.cx);
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