Rename ScriptRuntime to ScriptContext

SM52 essentially replaces JSRuntime with JSContext (though JSContext
itself was replaced with JSCompartment).
To prepare for this migration, rename all Runtime-related things to
Context.

Part of the SM52 migration, stage: SM45 compatible.

Patch by: Itms
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3091
This was SVN commit r24181.
This commit is contained in:
wraitii
2020-11-14 10:57:50 +00:00
parent aae417bd29
commit aa15066c69
49 changed files with 250 additions and 250 deletions
+3 -3
View File
@@ -28,8 +28,8 @@
#include "ps/GameSetup/GameSetup.h"
#include "ps/GameSetup/Paths.h"
#include "ps/Pyrogenesis.h"
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRuntime.h"
std::vector<CStr> g_modsLoaded;
@@ -104,9 +104,9 @@ JS::Value Mod::GetAvailableMods(const ScriptInterface& scriptInterface)
return JS::ObjectValue(*obj);
}
void Mod::CacheEnabledModVersions(const shared_ptr<ScriptRuntime>& scriptRuntime)
void Mod::CacheEnabledModVersions(const shared_ptr<ScriptContext>& scriptContext)
{
ScriptInterface scriptInterface("Engine", "CacheEnabledModVersions", scriptRuntime);
ScriptInterface scriptInterface("Engine", "CacheEnabledModVersions", scriptContext);
ScriptInterface::Request rq(scriptInterface);
JS::RootedValue availableMods(rq.cx, GetAvailableMods(scriptInterface));