Rename ScriptRuntime to ScriptContext

SM52 essentially replaces JSRuntime with JSContext (though JSContext
itself was replaced with JSCompartment).
To prepare for this migration, rename all Runtime-related things to
Context.

Part of the SM52 migration, stage: SM45 compatible.

Patch by: Itms
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3091
This was SVN commit r24181.
This commit is contained in:
wraitii
2020-11-14 10:57:50 +00:00
parent aae417bd29
commit aa15066c69
49 changed files with 250 additions and 250 deletions
+6 -7
View File
@@ -32,8 +32,8 @@
#include "ps/ConfigDB.h"
#include "ps/GUID.h"
#include "ps/Profile.h"
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRuntime.h"
#include "simulation2/Simulation2.h"
#include "simulation2/system/TurnManager.h"
@@ -383,13 +383,12 @@ void CNetServerWorker::RunThread(CNetServerWorker* data)
void CNetServerWorker::Run()
{
// The script runtime uses the profiler and therefore the thread must be registered before the runtime is created
// The script context uses the profiler and therefore the thread must be registered before the context is created
g_Profiler2.RegisterCurrentThread("Net server");
// To avoid the need for JS_SetContextThread, we create and use and destroy
// the script interface entirely within this network thread
shared_ptr<ScriptRuntime> netServerRuntime = ScriptRuntime::CreateRuntime();
m_ScriptInterface = new ScriptInterface("Engine", "Net server", netServerRuntime);
// We create a new ScriptContext for this network thread, with a single ScriptInterface.
shared_ptr<ScriptContext> netServerContext = ScriptContext::CreateContext();
m_ScriptInterface = new ScriptInterface("Engine", "Net server", netServerContext);
m_GameAttributes.init(m_ScriptInterface->GetJSRuntime(), JS::UndefinedValue());
while (true)
@@ -417,7 +416,7 @@ bool CNetServerWorker::RunStep()
// (Do as little work as possible while the mutex is held open,
// to avoid performance problems and deadlocks.)
m_ScriptInterface->GetRuntime()->MaybeIncrementalGC(0.5f);
m_ScriptInterface->GetContext()->MaybeIncrementalGC(0.5f);
ScriptInterface::Request rq(m_ScriptInterface);