Add a wrong indentation to avoid "unchanged" lines in D1240, #4014

Suggested By: elexis
This was SVN commit r21421.
This commit is contained in:
bb
2018-03-02 21:14:43 +00:00
parent 148dbc2837
commit a8a29271ce
@@ -823,151 +823,151 @@ var g_PlayerDropdowns = {
* Contains the logic of all boolean gamesettings. * Contains the logic of all boolean gamesettings.
*/ */
var g_Checkboxes = { var g_Checkboxes = {
"regicideGarrison": { "regicideGarrison": {
"title": () => translate("Hero Garrison"), "title": () => translate("Hero Garrison"),
"tooltip": () => translate("Toggle whether heroes can be garrisoned."), "tooltip": () => translate("Toggle whether heroes can be garrisoned."),
"default": () => false, "default": () => false,
"defined": () => g_GameAttributes.settings.RegicideGarrison !== undefined, "defined": () => g_GameAttributes.settings.RegicideGarrison !== undefined,
"get": () => g_GameAttributes.settings.RegicideGarrison, "get": () => g_GameAttributes.settings.RegicideGarrison,
"set": checked => { "set": checked => {
g_GameAttributes.settings.RegicideGarrison = checked; g_GameAttributes.settings.RegicideGarrison = checked;
},
"hidden": () => g_GameAttributes.settings.GameType != "regicide",
"enabled": () => g_GameAttributes.mapType != "scenario",
"initOrder": 1000
}, },
"hidden": () => g_GameAttributes.settings.GameType != "regicide", "nomad": {
"enabled": () => g_GameAttributes.mapType != "scenario", "title": () => translate("Nomad"),
"initOrder": 1000 "tooltip": () => translate("In Nomad mode, players start with only few units and have to find a suitable place to build their city. Ceasefire is recommended."),
}, "default": () => false,
"nomad": { "defined": () => g_GameAttributes.settings.Nomad !== undefined,
"title": () => translate("Nomad"), "get": () => g_GameAttributes.settings.Nomad,
"tooltip": () => translate("In Nomad mode, players start with only few units and have to find a suitable place to build their city. Ceasefire is recommended."), "set": checked => {
"default": () => false, g_GameAttributes.settings.Nomad = checked;
"defined": () => g_GameAttributes.settings.Nomad !== undefined, },
"get": () => g_GameAttributes.settings.Nomad, "hidden": () => g_GameAttributes.mapType != "random",
"set": checked => { "initOrder": 1000
g_GameAttributes.settings.Nomad = checked;
}, },
"hidden": () => g_GameAttributes.mapType != "random", "revealMap": {
"initOrder": 1000 "title": () =>
}, // Translation: Make sure to differentiate between the revealed map and explored map settings!
"revealMap": { translate("Revealed Map"),
"title": () => "tooltip":
// Translation: Make sure to differentiate between the revealed map and explored map settings! // Translation: Make sure to differentiate between the revealed map and explored map settings!
translate("Revealed Map"), () => translate("Toggle revealed map (see everything)."),
"tooltip": "default": () => false,
// Translation: Make sure to differentiate between the revealed map and explored map settings! "defined": () => g_GameAttributes.settings.RevealMap !== undefined,
() => translate("Toggle revealed map (see everything)."), "get": () => g_GameAttributes.settings.RevealMap,
"default": () => false, "set": checked => {
"defined": () => g_GameAttributes.settings.RevealMap !== undefined, g_GameAttributes.settings.RevealMap = checked;
"get": () => g_GameAttributes.settings.RevealMap,
"set": checked => {
g_GameAttributes.settings.RevealMap = checked;
if (checked) if (checked)
g_Checkboxes.exploreMap.set(true); g_Checkboxes.exploreMap.set(true);
},
"enabled": () => g_GameAttributes.mapType != "scenario",
"initOrder": 1000
}, },
"enabled": () => g_GameAttributes.mapType != "scenario", "exploreMap": {
"initOrder": 1000 "title":
}, // Translation: Make sure to differentiate between the revealed map and explored map settings!
"exploreMap": { () => translate("Explored Map"),
"title": "tooltip":
// Translation: Make sure to differentiate between the revealed map and explored map settings! // Translation: Make sure to differentiate between the revealed map and explored map settings!
() => translate("Explored Map"), () => translate("Toggle explored map (see initial map)."),
"tooltip": "default": () => false,
// Translation: Make sure to differentiate between the revealed map and explored map settings! "defined": () => g_GameAttributes.settings.ExploreMap !== undefined,
() => translate("Toggle explored map (see initial map)."), "get": () => g_GameAttributes.settings.ExploreMap,
"default": () => false, "set": checked => {
"defined": () => g_GameAttributes.settings.ExploreMap !== undefined, g_GameAttributes.settings.ExploreMap = checked;
"get": () => g_GameAttributes.settings.ExploreMap, },
"set": checked => { "enabled": () => g_GameAttributes.mapType != "scenario" && !g_GameAttributes.settings.RevealMap,
g_GameAttributes.settings.ExploreMap = checked; "initOrder": 1000
}, },
"enabled": () => g_GameAttributes.mapType != "scenario" && !g_GameAttributes.settings.RevealMap, "disableTreasures": {
"initOrder": 1000 "title": () => translate("Disable Treasures"),
}, "tooltip": () => translate("Disable all treasures on the map."),
"disableTreasures": { "default": () => false,
"title": () => translate("Disable Treasures"), "defined": () => g_GameAttributes.settings.DisableTreasures !== undefined,
"tooltip": () => translate("Disable all treasures on the map."), "get": () => g_GameAttributes.settings.DisableTreasures,
"default": () => false, "set": checked => {
"defined": () => g_GameAttributes.settings.DisableTreasures !== undefined, g_GameAttributes.settings.DisableTreasures = checked;
"get": () => g_GameAttributes.settings.DisableTreasures, },
"set": checked => { "enabled": () => g_GameAttributes.mapType != "scenario",
g_GameAttributes.settings.DisableTreasures = checked; "initOrder": 1000
}, },
"enabled": () => g_GameAttributes.mapType != "scenario", "disableSpies": {
"initOrder": 1000 "title": () => translate("Disable Spies"),
}, "tooltip": () => translate("Disable spies during the game."),
"disableSpies": { "default": () => false,
"title": () => translate("Disable Spies"), "defined": () => g_GameAttributes.settings.DisableSpies !== undefined,
"tooltip": () => translate("Disable spies during the game."), "get": () => g_GameAttributes.settings.DisableSpies,
"default": () => false, "set": checked => {
"defined": () => g_GameAttributes.settings.DisableSpies !== undefined, g_GameAttributes.settings.DisableSpies = checked;
"get": () => g_GameAttributes.settings.DisableSpies, },
"set": checked => { "enabled": () => g_GameAttributes.mapType != "scenario",
g_GameAttributes.settings.DisableSpies = checked; "initOrder": 1000
}, },
"enabled": () => g_GameAttributes.mapType != "scenario", "lockTeams": {
"initOrder": 1000 "title": () => translate("Teams Locked"),
}, "tooltip": () => translate("Toggle locked teams."),
"lockTeams": { "default": () => Engine.HasXmppClient(),
"title": () => translate("Teams Locked"), "defined": () => g_GameAttributes.settings.LockTeams !== undefined,
"tooltip": () => translate("Toggle locked teams."), "get": () => g_GameAttributes.settings.LockTeams,
"default": () => Engine.HasXmppClient(), "set": checked => {
"defined": () => g_GameAttributes.settings.LockTeams !== undefined, g_GameAttributes.settings.LockTeams = checked;
"get": () => g_GameAttributes.settings.LockTeams, g_GameAttributes.settings.LastManStanding = false;
"set": checked => { },
g_GameAttributes.settings.LockTeams = checked; "enabled": () =>
g_GameAttributes.settings.LastManStanding = false; g_GameAttributes.mapType != "scenario" &&
!g_GameAttributes.settings.RatingEnabled,
"initOrder": 1000
}, },
"enabled": () => "lastManStanding": {
g_GameAttributes.mapType != "scenario" && "title": () => translate("Last Man Standing"),
!g_GameAttributes.settings.RatingEnabled, "tooltip": () => translate("Toggle whether the last remaining player or the last remaining set of allies wins."),
"initOrder": 1000 "default": () => false,
}, "defined": () => g_GameAttributes.settings.LastManStanding !== undefined,
"lastManStanding": { "get": () => g_GameAttributes.settings.LastManStanding,
"title": () => translate("Last Man Standing"), "set": checked => {
"tooltip": () => translate("Toggle whether the last remaining player or the last remaining set of allies wins."), g_GameAttributes.settings.LastManStanding = checked;
"default": () => false, },
"defined": () => g_GameAttributes.settings.LastManStanding !== undefined, "enabled": () =>
"get": () => g_GameAttributes.settings.LastManStanding, g_GameAttributes.mapType != "scenario" &&
"set": checked => { !g_GameAttributes.settings.LockTeams,
g_GameAttributes.settings.LastManStanding = checked; "initOrder": 1000
}, },
"enabled": () => "enableCheats": {
g_GameAttributes.mapType != "scenario" && "title": () => translate("Cheats"),
!g_GameAttributes.settings.LockTeams, "tooltip": () => translate("Toggle the usability of cheats."),
"initOrder": 1000 "default": () => !g_IsNetworked,
}, "hidden": () => !g_IsNetworked,
"enableCheats": { "defined": () => g_GameAttributes.settings.CheatsEnabled !== undefined,
"title": () => translate("Cheats"), "get": () => g_GameAttributes.settings.CheatsEnabled,
"tooltip": () => translate("Toggle the usability of cheats."), "set": checked => {
"default": () => !g_IsNetworked, g_GameAttributes.settings.CheatsEnabled = !g_IsNetworked ||
"hidden": () => !g_IsNetworked, checked && !g_GameAttributes.settings.RatingEnabled;
"defined": () => g_GameAttributes.settings.CheatsEnabled !== undefined, },
"get": () => g_GameAttributes.settings.CheatsEnabled, "enabled": () => !g_GameAttributes.settings.RatingEnabled,
"set": checked => { "initOrder": 1000
g_GameAttributes.settings.CheatsEnabled = !g_IsNetworked ||
checked && !g_GameAttributes.settings.RatingEnabled;
}, },
"enabled": () => !g_GameAttributes.settings.RatingEnabled, "enableRating": {
"initOrder": 1000 "title": () => translate("Rated Game"),
}, "tooltip": () => translate("Toggle if this game will be rated for the leaderboard."),
"enableRating": { "default": () => Engine.HasXmppClient(),
"title": () => translate("Rated Game"), "hidden": () => !Engine.HasXmppClient(),
"tooltip": () => translate("Toggle if this game will be rated for the leaderboard."), "defined": () => g_GameAttributes.settings.RatingEnabled !== undefined,
"default": () => Engine.HasXmppClient(), "get": () => !!g_GameAttributes.settings.RatingEnabled,
"hidden": () => !Engine.HasXmppClient(), "set": checked => {
"defined": () => g_GameAttributes.settings.RatingEnabled !== undefined, g_GameAttributes.settings.RatingEnabled = Engine.HasXmppClient() ? checked : undefined;
"get": () => !!g_GameAttributes.settings.RatingEnabled, Engine.SetRankedGame(!!g_GameAttributes.settings.RatingEnabled);
"set": checked => { if (checked)
g_GameAttributes.settings.RatingEnabled = Engine.HasXmppClient() ? checked : undefined; {
Engine.SetRankedGame(!!g_GameAttributes.settings.RatingEnabled); g_Checkboxes.lockTeams.set(true);
if (checked) g_Checkboxes.enableCheats.set(false);
{ }
g_Checkboxes.lockTeams.set(true); },
g_Checkboxes.enableCheats.set(false); "initOrder": 1000
}
}, },
"initOrder": 1000
},
}; };
/** /**