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improvements and fixes:
- properly differentiate between buffer/offset alignment and length alignment (relevant since block size has been increased to 256k) - use VfsPath for most game paths instead of CStr - clean up timer interface and implementation - self-tests no longer crash - file_cache.cpp: fix for the case where allocation fails (prevent deleter from seeing a null pointer) - allocators: move all shared_ptr-related stuff to its own component; add DummySharedPtr - codec: disable checksums (important for performance at work) - File: made into an interface class to avoid export problems. not entirely sure about this.. - vfs_path.h, path.h, os_path.h: proper fix for using fs::change_extension and similar utility functions with derivatives of basic_path - lib_api: automatically link against import lib if building lib/ as a DLL - path_util: remove unused functions (this component is deprecated) - compiler.h: add INLINE - Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test (should do this mostly everywhere rather than have one singleton g_VFS) This was SVN commit r5537.
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@@ -107,7 +107,7 @@ SPropPoint* CModelDef::FindPropPoint(const char* name) const
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}
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// Load: read and return a new CModelDef initialised with data from given file
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CModelDef* CModelDef::Load(const char* filename, const char* name)
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CModelDef* CModelDef::Load(const VfsPath& filename, const char* name)
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{
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CFileUnpacker unpacker;
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@@ -192,7 +192,7 @@ CModelDef* CModelDef::Load(const char* filename, const char* name)
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}
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// Save: write the given CModelDef to the given file
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void CModelDef::Save(const char* filename,const CModelDef* mdef)
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void CModelDef::Save(const VfsPath& filename,const CModelDef* mdef)
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{
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CFilePacker packer(FILE_VERSION, "PSMD");
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