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- fix w4 warnings
- add convenience macros for config_db(CFG_GET_SYS_VAL) - VFSUtil::EnumDirEnts now uses flags instead of bool recursive - UNUSED() for params, UNUSED2 (<- need better name) for variables - config.h defines must be tested with #if (always defined) -> allows detecting misspellings thanks to compiler warnings - replace debug_assert(0) with debug_warn (its sole purpose) - replace ScriptingHost::ValueToInt et al with ToPrimitive - use nommgr.h to disable both mmgr and VC debug heap This was SVN commit r2585.
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@@ -271,7 +271,7 @@ bool CEntity::processGotoNoPathing( CEntityOrder* current, size_t timestep_milli
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}
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// Handles processing common to (at the moment) gather and melee attack actions
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bool CEntity::processContactAction( CEntityOrder* current, size_t timestep_millis, int transition, SEntityAction* action )
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bool CEntity::processContactAction( CEntityOrder* current, size_t UNUSED(timestep_millis), int transition, SEntityAction* action )
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{
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m_orderQueue.pop_front();
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@@ -505,9 +505,11 @@ bool CEntity::processGatherNoPathing( CEntityOrder* current, size_t timestep_mil
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return( processContactActionNoPathing( current, timestep_millis, "gather", &evt, &m_gather ) );
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}
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bool CEntity::processGoto( CEntityOrder* current, size_t timestep_millis )
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bool CEntity::processGoto( CEntityOrder* current, size_t UNUSED(timestep_millis) )
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{
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float timestep=timestep_millis/1000.0f;
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// float timestep=timestep_millis/1000.0f;
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// janwas: currently unused
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CVector2D pos( m_position.X, m_position.Z );
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CVector2D path_to = current->m_data[0].location;
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@@ -533,9 +535,10 @@ bool CEntity::processGoto( CEntityOrder* current, size_t timestep_millis )
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return( true );
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}
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bool CEntity::processPatrol( CEntityOrder* current, size_t timestep_millis )
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bool CEntity::processPatrol( CEntityOrder* current, size_t UNUSED(timestep_millis) )
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{
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float timestep=timestep_millis/1000.0f;
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// float timestep=timestep_millis/1000.0f;
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// janwas: currently unused
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CEntityOrder this_segment;
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CEntityOrder repeat_patrol;
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