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- fix w4 warnings
- add convenience macros for config_db(CFG_GET_SYS_VAL) - VFSUtil::EnumDirEnts now uses flags instead of bool recursive - UNUSED() for params, UNUSED2 (<- need better name) for variables - config.h defines must be tested with #if (always defined) -> allows detecting misspellings thanks to compiler warnings - replace debug_assert(0) with debug_warn (its sole purpose) - replace ScriptingHost::ValueToInt et al with ToPrimitive - use nommgr.h to disable both mmgr and VC debug heap This was SVN commit r2585.
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@@ -180,7 +180,7 @@ int CObjectManager::LoadObjects()
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//////////////////////////////////////////////////////////////////////////
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// For ScEd:
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static void GetObjectThunk(const char* path, const vfsDirEnt* ent, void* context)
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static void GetObjectName_ThunkCb(const char* path, const DirEnt* UNUSED(ent), void* context)
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{
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std::vector<CStr>* names = (std::vector<CStr>*)context;
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CStr name (path);
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@@ -188,7 +188,8 @@ static void GetObjectThunk(const char* path, const vfsDirEnt* ent, void* context
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}
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void CObjectManager::GetAllObjectNames(std::vector<CStr>& names)
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{
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VFSUtil::EnumDirEnts("art/actors/", "*.xml", true, GetObjectThunk, &names);
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VFSUtil::EnumDirEnts("art/actors/", VFSUtil::RECURSIVE, "*.xml",
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GetObjectName_ThunkCb, &names);
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}
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struct CObjectThing_Entity : public CObjectThing
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@@ -231,7 +232,7 @@ struct CObjectThing_Object : public CObjectThing
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~CObjectThing_Object() {}
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CObjectEntry* obj;
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CUnit* unit;
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void Create(CMatrix3D& transform, int playerID)
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void Create(CMatrix3D& transform, int UNUSED(playerID))
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{
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unit = new CUnit(obj, obj->m_Model->Clone());
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unit->GetModel()->SetTransform(transform);
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