P-51 Mustang

This was SVN commit r9676.
This commit is contained in:
Mythos_Ruler
2011-06-27 00:26:33 +00:00
parent ff1277d4d8
commit a64f1356cb
10 changed files with 46 additions and 11 deletions
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_runway">
<decal width="40" depth="160" angle="0" offsetx="0" offsetz="0"/>
<texture>structural/runway.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -7,7 +7,7 @@
<props> <props>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
</props> </props>
<texture>structural/aeroplane.dds</texture> <texture>structural/mustang.png</texture>
</variant> </variant>
</group> </group>
</actor> </actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/aeroplane_idle.dae</mesh>
<props>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
</props>
<texture>structural/mustang.png</texture>
</variant>
</group>
</actor>
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@@ -17,12 +17,12 @@
<TurnRate>1.0</TurnRate> <TurnRate>1.0</TurnRate>
</Position> </Position>
<UnitMotionFlying> <UnitMotionFlying>
<MaxSpeed>30.0</MaxSpeed> <MaxSpeed>40.0</MaxSpeed>
<AccelRate>8.0</AccelRate> <AccelRate>15.0</AccelRate>
<TurnRate>1.0</TurnRate> <TurnRate>1.0</TurnRate>
<OvershootTime>2.0</OvershootTime> <OvershootTime>2.0</OvershootTime>
<FlyingHeight>30.0</FlyingHeight> <FlyingHeight>50.0</FlyingHeight>
<ClimbRate>6.0</ClimbRate> <ClimbRate>5.0</ClimbRate>
</UnitMotionFlying> </UnitMotionFlying>
<Attack> <Attack>
<Ranged> <Ranged>
@@ -31,9 +31,9 @@
<Crush>25.0</Crush> <Crush>25.0</Crush>
<MaxRange>48</MaxRange> <MaxRange>48</MaxRange>
<MinRange>24</MinRange> <MinRange>24</MinRange>
<ProjectileSpeed>50.0</ProjectileSpeed> <ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>0</PrepareTime> <PrepareTime>0</PrepareTime>
<RepeatTime>1000</RepeatTime> <RepeatTime>2000</RepeatTime>
</Ranged> </Ranged>
</Attack> </Attack>
</Entity> </Entity>