Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).

This was SVN commit r4091.
This commit is contained in:
Matei
2006-07-13 03:29:33 +00:00
parent eb467745b3
commit a56ec5bdcd
29 changed files with 174 additions and 240 deletions
+2 -4
View File
@@ -33,7 +33,7 @@
#include "renderer/Renderer.h"
#include "renderer/SkyManager.h"
#include "renderer/WaterManager.h"
#include "simulation/BaseEntityCollection.h"
#include "simulation/EntityTemplateCollection.h"
#include "simulation/TechnologyCollection.h"
#include "simulation/Entity.h"
#include "simulation/EntityFormation.h"
@@ -43,8 +43,6 @@
#include "simulation/LOSManager.h"
#include "simulation/Scheduler.h"
#include "simulation/Simulation.h"
#include "simulation/scripting/JSInterface_BaseEntity.h"
#include "simulation/scripting/JSInterface_Entity.h"
#ifndef NO_GUI
# include "gui/scripting/JSInterface_IGUIObject.h"
@@ -192,7 +190,7 @@ JSBool getEntityTemplate( JSContext* cx, JSObject*, uint argc, jsval* argv, jsva
return( JS_TRUE );
}
CBaseEntity* v = g_EntityTemplateCollection.getTemplate( templateName, player );
CEntityTemplate* v = g_EntityTemplateCollection.getTemplate( templateName, player );
if( !v )
{
JS_ReportError( cx, "No such template: %s", CStr8(templateName).c_str() );