Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).

This was SVN commit r4091.
This commit is contained in:
Matei
2006-07-13 03:29:33 +00:00
parent eb467745b3
commit a56ec5bdcd
29 changed files with 174 additions and 240 deletions
+2 -2
View File
@@ -17,7 +17,7 @@
#include "ps/LoaderThunks.h"
#include "ps/World.h"
#include "renderer/Renderer.h"
#include "simulation/BaseEntityCollection.h"
#include "simulation/EntityTemplateCollection.h"
#include "simulation/EntityManager.h"
#include "simulation/EntityManager.h"
#include "simulation/LOSManager.h"
@@ -44,7 +44,7 @@ CWorld::CWorld(CGame *pGame):
void CWorld::Initialize(CGameAttributes *pAttribs)
{
// TODO: Find a better way of handling these global things
ONCE(RegMemFun(CBaseEntityCollection::GetSingletonPtr(), &CBaseEntityCollection::loadTemplates, L"LoadTemplates", 15));
ONCE(RegMemFun(CEntityTemplateCollection::GetSingletonPtr(), &CEntityTemplateCollection::loadTemplates, L"LoadTemplates", 15));
// Load the map, if one was specified
if (pAttribs->m_MapFile.Length())