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Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
This was SVN commit r4091.
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+2
-2
@@ -17,7 +17,7 @@
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#include "ps/LoaderThunks.h"
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#include "ps/World.h"
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#include "renderer/Renderer.h"
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#include "simulation/BaseEntityCollection.h"
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#include "simulation/EntityTemplateCollection.h"
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#include "simulation/EntityManager.h"
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#include "simulation/EntityManager.h"
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#include "simulation/LOSManager.h"
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@@ -44,7 +44,7 @@ CWorld::CWorld(CGame *pGame):
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void CWorld::Initialize(CGameAttributes *pAttribs)
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{
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// TODO: Find a better way of handling these global things
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ONCE(RegMemFun(CBaseEntityCollection::GetSingletonPtr(), &CBaseEntityCollection::loadTemplates, L"LoadTemplates", 15));
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ONCE(RegMemFun(CEntityTemplateCollection::GetSingletonPtr(), &CEntityTemplateCollection::loadTemplates, L"LoadTemplates", 15));
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// Load the map, if one was specified
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if (pAttribs->m_MapFile.Length())
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