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Complete the cinema path timescale implementation
This patch fixes the previously broken implementation of the timescale property of cinema paths, now cinema paths with timescale 0.5, for example, play twice as fast. Unlike the comment stated, negative timescales weren't actually supported, which is now enforced. For demonstration, the timescale of the demo map's path is changed to 0.85.
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@@ -14063,7 +14063,7 @@
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</Entity>
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</Entities>
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<Paths>
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<Path name="test" timescale="1" orientation="target" mode="ease_inout" style="default">
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<Path name="test" timescale="0.85" orientation="target" mode="ease_inout" style="default">
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<Node deltatime="0">
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<Target x="450.11701" y="15" z="910.41565"/>
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<Position x="467.2" y="40.87" z="887.26"/>
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