Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific.

- Provide a "Hotkey" screen to let players remap hotkeys in-game using a
convenient setup.
- Make all .cfg hotkeys refer to scancodes (i.e. position on the
keyboard), so that default hotkeys now translate correctly for AZERTY,
QWERTZ and other layouts.
- 'BackSpace' is now an alias for 'Delete', and works for killing units.
This fixes #1917, as macs don't have a proper delete key and would need
to use Fn+Del otherwise. This shifts "timewarp" to Shift+BackSpace.

Functionally, this switches hotkeys to scancodes, as that makes more
sense (they are combinations of key positions, not actual text output).
SDL includes are cleaned and key names are reused.

Fixes #2850, Fixes #2604, Refs #1810, Fixes #1917.

Follows work in 3d7784d2af.

Various diffs tested by: Angen, Stan, Freagarach
Comments by: Nescio
Differential Revision: https://code.wildfiregames.com/D2814
This was SVN commit r24215.
This commit is contained in:
wraitii
2020-11-19 09:27:26 +00:00
parent e6adfd01bf
commit a4852c4c01
38 changed files with 1585 additions and 534 deletions
+2
View File
@@ -30,6 +30,7 @@
#include "ps/scripting/JSInterface_Console.h"
#include "ps/scripting/JSInterface_Debug.h"
#include "ps/scripting/JSInterface_Game.h"
#include "ps/scripting/JSInterface_Hotkey.h"
#include "ps/scripting/JSInterface_Main.h"
#include "ps/scripting/JSInterface_Mod.h"
#include "ps/scripting/JSInterface_ModIo.h"
@@ -59,6 +60,7 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
JSI_GUIManager::RegisterScriptFunctions(scriptInterface);
JSI_Game::RegisterScriptFunctions(scriptInterface);
JSI_GameView::RegisterScriptFunctions(scriptInterface);
JSI_Hotkey::RegisterScriptFunctions(scriptInterface);
JSI_L10n::RegisterScriptFunctions(scriptInterface);
JSI_Lobby::RegisterScriptFunctions(scriptInterface);
JSI_Main::RegisterScriptFunctions(scriptInterface);