mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-01 16:47:44 +00:00
Experimental quicksave/quickload feature
This was SVN commit r10427.
This commit is contained in:
@@ -456,6 +456,16 @@ void RewindTimeWarp(void* UNUSED(cbdata))
|
||||
g_Game->GetTurnManager()->RewindTimeWarp();
|
||||
}
|
||||
|
||||
void QuickSave(void* UNUSED(cbdata))
|
||||
{
|
||||
g_Game->GetTurnManager()->QuickSave();
|
||||
}
|
||||
|
||||
void QuickLoad(void* UNUSED(cbdata))
|
||||
{
|
||||
g_Game->GetTurnManager()->QuickLoad();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void GuiScriptingInit(ScriptInterface& scriptInterface)
|
||||
@@ -520,4 +530,6 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
|
||||
scriptInterface.RegisterFunction<void, &DumpSimState>("DumpSimState");
|
||||
scriptInterface.RegisterFunction<void, unsigned int, &EnableTimeWarpRecording>("EnableTimeWarpRecording");
|
||||
scriptInterface.RegisterFunction<void, &RewindTimeWarp>("RewindTimeWarp");
|
||||
scriptInterface.RegisterFunction<void, &QuickSave>("QuickSave");
|
||||
scriptInterface.RegisterFunction<void, &QuickLoad>("QuickLoad");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user