Fix some includes in source/graphics

Make include-what-you-use happy with some files in source/graphics and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
Ralph Sennhauser
2025-07-06 20:15:27 +02:00
parent 4324dc1447
commit a2f15bae4e
48 changed files with 370 additions and 144 deletions
+10 -2
View File
@@ -19,17 +19,25 @@
#include "MaterialManager.h"
#include "graphics/Material.h"
#include "graphics/PreprocessorWrapper.h"
#include "lib/path.h"
#include "maths/MathUtil.h"
#include "maths/Vector4D.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/CStr.h"
#include "ps/CStrIntern.h"
#include "ps/CStrInternStatic.h"
#include "ps/ConfigDB.h"
#include "ps/Errors.h"
#include "ps/Filesystem.h"
#include "ps/XMB/XMBData.h"
#include "ps/XMB/XMBStorage.h"
#include "ps/XML/Xeromyces.h"
#include "renderer/RenderingOptions.h"
#include <sstream>
#include <string>
#include <utility>
CMaterialManager::CMaterialManager() :
qualityLevel{Clamp(g_ConfigDB.Get("materialmgr.quality", 5.0f), 0.0f, 10.0f)}