Fix some includes in source/graphics

Make include-what-you-use happy with some files in source/graphics and
fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
Ralph Sennhauser
2025-07-06 20:15:27 +02:00
parent 4324dc1447
commit a2f15bae4e
48 changed files with 370 additions and 144 deletions
+20 -7
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2023 Wildfire Games.
/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -19,25 +19,38 @@
#include "LOSTexture.h"
#include "graphics/Color.h"
#include "graphics/ShaderManager.h"
#include "graphics/ShaderTechnique.h"
#include "lib/bits.h"
#include "lib/config2.h"
#include "lib/debug.h"
#include "lib/timer.h"
#include "maths/MathUtil.h"
#include "ps/CLogger.h"
#include "ps/CStrIntern.h"
#include "ps/CStrInternStatic.h"
#include "ps/Game.h"
#include "ps/Profile.h"
#include "renderer/backend/Backend.h"
#include "renderer/backend/IDevice.h"
#include "renderer/backend/PipelineState.h"
#include "renderer/backend/Sampler.h"
#include "ps/containers/Span.h"
#include "renderer/Renderer.h"
#include "renderer/RenderingOptions.h"
#include "renderer/TimeManager.h"
#include "renderer/backend/Backend.h"
#include "renderer/backend/IDevice.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IFramebuffer.h"
#include "renderer/backend/IShaderProgram.h"
#include "renderer/backend/ITexture.h"
#include "renderer/backend/Sampler.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpRangeManager.h"
#include "simulation2/helpers/Los.h"
#include "simulation2/system/CmpPtr.h"
#include "simulation2/system/Entity.h"
#include "simulation2/system/SimContext.h"
#include <array>
#include <cstring>
#include <iterator>
/*