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https://gitea.wildfiregames.com/0ad/0ad.git
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Unwrap SDL_Event
Since C++11 a C typedef'ed union can be forward declared, so the wrapper is no longer needed. While at it switch signatures to refs and convert C style casts. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -55,11 +55,11 @@ struct CColor;
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// ignore JS_SetProperty return value, because errors should be impossible
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// and we can't do anything useful in the case of errors anyway
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template<> void Script::ToJSVal<SDL_Event_>(const ScriptRequest& rq, JS::MutableHandleValue ret, SDL_Event_ const& val)
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template<> void Script::ToJSVal<SDL_Event>(const ScriptRequest& rq, JS::MutableHandleValue ret, SDL_Event const& ev)
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{
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const char* typeName;
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switch (val.ev.type)
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switch (ev.type)
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{
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case SDL_WINDOWEVENT: typeName = "windowevent"; break;
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case SDL_KEYDOWN: typeName = "keydown"; break;
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@@ -85,13 +85,13 @@ template<> void Script::ToJSVal<SDL_Event_>(const ScriptRequest& rq, JS::Mutable
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SET(obj, "type", typeName);
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switch (val.ev.type)
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switch (ev.type)
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{
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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{
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// SET(obj, "which", (int)val.ev.key.which); // (not in wsdl.h)
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// SET(obj, "state", (int)val.ev.key.state); // (not in wsdl.h)
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// SET(obj, "which", static_cast<int>(ev.key.which)); // (not in wsdl.h)
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// SET(obj, "state", static_cast<int>(ev.key.state)); // (not in wsdl.h)
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JS::RootedObject keysym(rq.cx, JS_NewPlainObject(rq.cx));
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if (!keysym)
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@@ -102,9 +102,9 @@ template<> void Script::ToJSVal<SDL_Event_>(const ScriptRequest& rq, JS::Mutable
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JS::RootedValue keysymVal(rq.cx, JS::ObjectValue(*keysym));
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JS_SetProperty(rq.cx, obj, "keysym", keysymVal);
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// SET(keysym, "scancode", (int)val.ev.key.keysym.scancode); // (not in wsdl.h)
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SET(keysym, "sym", (int)val.ev.key.keysym.sym);
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// SET(keysym, "mod", (int)val.ev.key.keysym.mod); // (not in wsdl.h)
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// SET(keysym, "scancode", static_cast<int>(ev.key.keysym.scancode)); // (not in wsdl.h)
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SET(keysym, "sym", static_cast<int>(ev.key.keysym.sym));
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// SET(keysym, "mod", static_cast<int>(ev.key.keysym.mod)); // (not in wsdl.h)
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{
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SET(keysym, "unicode", JS::UndefinedHandleValue);
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}
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@@ -115,23 +115,23 @@ template<> void Script::ToJSVal<SDL_Event_>(const ScriptRequest& rq, JS::Mutable
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}
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case SDL_MOUSEMOTION:
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{
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// SET(obj, "which", (int)val.ev.motion.which); // (not in wsdl.h)
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// SET(obj, "state", (int)val.ev.motion.state); // (not in wsdl.h)
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SET(obj, "x", (int)val.ev.motion.x);
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SET(obj, "y", (int)val.ev.motion.y);
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// SET(obj, "xrel", (int)val.ev.motion.xrel); // (not in wsdl.h)
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// SET(obj, "yrel", (int)val.ev.motion.yrel); // (not in wsdl.h)
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// SET(obj, "which", static_cast<int>(ev.motion.which)); // (not in wsdl.h)
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// SET(obj, "state", static_cast<int>(ev.motion.state)); // (not in wsdl.h)
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SET(obj, "x", static_cast<int>(ev.motion.x));
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SET(obj, "y", static_cast<int>(ev.motion.y));
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// SET(obj, "xrel", static_cast<int>(ev.motion.xrel)); // (not in wsdl.h)
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// SET(obj, "yrel", static_cast<int>(ev.motion.yrel)); // (not in wsdl.h)
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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{
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// SET(obj, "which", (int)val.ev.button.which); // (not in wsdl.h)
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SET(obj, "button", (int)val.ev.button.button);
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SET(obj, "state", (int)val.ev.button.state);
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SET(obj, "x", (int)val.ev.button.x);
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SET(obj, "y", (int)val.ev.button.y);
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SET(obj, "clicks", (int)val.ev.button.clicks);
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// SET(obj, "which", static_cast<int>(ev.button.which)); // (not in wsdl.h)
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SET(obj, "button", static_cast<int>(ev.button.button));
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SET(obj, "state", static_cast<int>(ev.button.state));
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SET(obj, "x", static_cast<int>(ev.button.x));
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SET(obj, "y", static_cast<int>(ev.button.y));
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SET(obj, "clicks", static_cast<int>(ev.button.clicks));
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break;
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}
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case SDL_HOTKEYPRESS:
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@@ -140,7 +140,7 @@ template<> void Script::ToJSVal<SDL_Event_>(const ScriptRequest& rq, JS::Mutable
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case SDL_HOTKEYPRESS_SILENT:
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case SDL_HOTKEYUP_SILENT:
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{
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SET(obj, "hotkey", static_cast<const char*>(val.ev.user.data1));
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SET(obj, "hotkey", static_cast<const char*>(ev.user.data1));
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break;
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}
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}
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