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Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis Differential Revision: https://code.wildfiregames.com/D739 This was SVN commit r20028.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -22,7 +22,7 @@
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#include "simulation2/serialization/ISerializer.h"
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#include "simulation2/serialization/IDeserializer.h"
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CComponentTypeScript::CComponentTypeScript(ScriptInterface& scriptInterface, JS::HandleValue instance) :
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CComponentTypeScript::CComponentTypeScript(const ScriptInterface& scriptInterface, JS::HandleValue instance) :
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m_ScriptInterface(scriptInterface), m_Instance(scriptInterface.GetJSRuntime(), instance)
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{
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// Cache the property detection for efficiency
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