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Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis Differential Revision: https://code.wildfiregames.com/D739 This was SVN commit r20028.
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@@ -161,7 +161,7 @@ public:
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SerializationTestState* primaryStateBefore, SerializationTestState* primaryStateAfter,
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SerializationTestState* secondaryStateBefore, SerializationTestState* secondaryStateAfter);
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static std::vector<SimulationCommand> CloneCommandsFromOtherContext(ScriptInterface& oldScript, ScriptInterface& newScript,
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static std::vector<SimulationCommand> CloneCommandsFromOtherContext(const ScriptInterface& oldScript, const ScriptInterface& newScript,
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const std::vector<SimulationCommand>& commands)
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{
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JSContext* cxOld = oldScript.GetContext();
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