Pass ScriptInterface as a const ref where possible.

Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
This commit is contained in:
leper
2017-08-24 00:32:42 +00:00
parent 7970c3dc54
commit 9defd11440
72 changed files with 271 additions and 273 deletions
+1 -1
View File
@@ -161,7 +161,7 @@ public:
SerializationTestState* primaryStateBefore, SerializationTestState* primaryStateAfter,
SerializationTestState* secondaryStateBefore, SerializationTestState* secondaryStateAfter);
static std::vector<SimulationCommand> CloneCommandsFromOtherContext(ScriptInterface& oldScript, ScriptInterface& newScript,
static std::vector<SimulationCommand> CloneCommandsFromOtherContext(const ScriptInterface& oldScript, const ScriptInterface& newScript,
const std::vector<SimulationCommand>& commands)
{
JSContext* cxOld = oldScript.GetContext();