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Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis Differential Revision: https://code.wildfiregames.com/D739 This was SVN commit r20028.
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@@ -71,7 +71,7 @@ void JSI_Renderer::RecreateShadowMap(ScriptInterface::CxPrivate* UNUSED(pCxPriva
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scriptInterface.RegisterFunction<bool, &JSI_Renderer::Get##NAME##Enabled>("Renderer_Get" #NAME "Enabled"); \
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scriptInterface.RegisterFunction<void, bool, &JSI_Renderer::Set##NAME##Enabled>("Renderer_Set" #NAME "Enabled");
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void JSI_Renderer::RegisterScriptFunctions(ScriptInterface& scriptInterface)
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void JSI_Renderer::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
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{
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scriptInterface.RegisterFunction<std::string, &JSI_Renderer::GetRenderPath>("Renderer_GetRenderPath");
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scriptInterface.RegisterFunction<void, std::string, &JSI_Renderer::SetRenderPath>("Renderer_SetRenderPath");
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