Pass ScriptInterface as a const ref where possible.

Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
This commit is contained in:
leper
2017-08-24 00:32:42 +00:00
parent 7970c3dc54
commit 9defd11440
72 changed files with 271 additions and 273 deletions
@@ -71,7 +71,7 @@ void JSI_Renderer::RecreateShadowMap(ScriptInterface::CxPrivate* UNUSED(pCxPriva
scriptInterface.RegisterFunction<bool, &JSI_Renderer::Get##NAME##Enabled>("Renderer_Get" #NAME "Enabled"); \
scriptInterface.RegisterFunction<void, bool, &JSI_Renderer::Set##NAME##Enabled>("Renderer_Set" #NAME "Enabled");
void JSI_Renderer::RegisterScriptFunctions(ScriptInterface& scriptInterface)
void JSI_Renderer::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
{
scriptInterface.RegisterFunction<std::string, &JSI_Renderer::GetRenderPath>("Renderer_GetRenderPath");
scriptInterface.RegisterFunction<void, std::string, &JSI_Renderer::SetRenderPath>("Renderer_SetRenderPath");