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This was SVN commit r18223.
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@@ -714,7 +714,7 @@ void CGameView::Update(const float deltaRealTime)
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CmpPtr<ICmpPosition> cmpPosition(*(m->Game->GetSimulation2()), m->FollowEntity);
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CmpPtr<ICmpRangeManager> cmpRangeManager(*(m->Game->GetSimulation2()), SYSTEM_ENTITY);
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if (cmpPosition && cmpPosition->IsInWorld() &&
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cmpRangeManager && cmpRangeManager->GetLosVisibility(m->FollowEntity, m->Game->GetPlayerID()) == ICmpRangeManager::VIS_VISIBLE)
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cmpRangeManager && cmpRangeManager->GetLosVisibility(m->FollowEntity, m->Game->GetViewedPlayerID()) == ICmpRangeManager::VIS_VISIBLE)
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{
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// Get the most recent interpolated position
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float frameOffset = m->Game->GetSimulation2()->GetLastFrameOffset();
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