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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Cleanups Font and FontManager a little.
This was SVN commit r26050.
This commit is contained in:
@@ -27,7 +27,7 @@
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#include "ps/Filesystem.h"
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#include "renderer/Renderer.h"
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#include <cfloat>
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#include <limits>
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std::shared_ptr<CFont> CFontManager::LoadFont(CStrIntern fontName)
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{
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@@ -55,77 +55,91 @@ bool CFontManager::ReadFont(CFont* font, CStrIntern fontName)
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const VfsPath path(L"fonts/");
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// Read font definition file into a stringstream
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std::shared_ptr<u8> buf;
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std::shared_ptr<u8> buffer;
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size_t size;
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const VfsPath fntName(fontName.string() + ".fnt");
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if (g_VFS->LoadFile(path / fntName, buf, size) < 0)
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if (g_VFS->LoadFile(path / fntName, buffer, size) < 0)
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{
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LOGERROR("Failed to open font file %s", (path / fntName).string8());
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return false;
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}
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std::istringstream FNTStream(std::string((const char*)buf.get(), size));
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std::istringstream fontStream(
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std::string(reinterpret_cast<const char*>(buffer.get()), size));
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int Version;
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FNTStream >> Version;
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if (Version != 101) // Make sure this is from a recent version of the font builder
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int version;
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fontStream >> version;
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// Make sure this is from a recent version of the font builder.
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if (version != 101)
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{
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LOGERROR("Font %s has invalid version", fontName.c_str());
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return 0;
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return false;
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}
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int TextureWidth, TextureHeight;
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FNTStream >> TextureWidth >> TextureHeight;
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int textureWidth, textureHeight;
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fontStream >> textureWidth >> textureHeight;
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std::string Format;
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FNTStream >> Format;
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if (Format == "rgba")
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std::string format;
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fontStream >> format;
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if (format == "rgba")
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font->m_HasRGB = true;
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else if (Format == "a")
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else if (format == "a")
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font->m_HasRGB = false;
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else
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debug_warn(L"Invalid .fnt format string");
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int NumGlyphs;
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FNTStream >> NumGlyphs;
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FNTStream >> font->m_LineSpacing;
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FNTStream >> font->m_Height;
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font->m_BoundsX0 = FLT_MAX;
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font->m_BoundsY0 = FLT_MAX;
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font->m_BoundsX1 = -FLT_MAX;
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font->m_BoundsY1 = -FLT_MAX;
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for (int i = 0; i < NumGlyphs; ++i)
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{
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int Codepoint, TextureX, TextureY, Width, Height, OffsetX, OffsetY, Advance;
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FNTStream >> Codepoint>>TextureX>>TextureY>>Width>>Height>>OffsetX>>OffsetY>>Advance;
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LOGWARNING("Invalid .fnt format string");
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return false;
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}
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if (Codepoint < 0 || Codepoint > 0xFFFF)
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int mumberOfGlyphs;
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fontStream >> mumberOfGlyphs;
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fontStream >> font->m_LineSpacing;
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fontStream >> font->m_Height;
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font->m_BoundsX0 = std::numeric_limits<float>::max();
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font->m_BoundsY0 = std::numeric_limits<float>::max();
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font->m_BoundsX1 = -std::numeric_limits<float>::max();
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font->m_BoundsY1 = -std::numeric_limits<float>::max();
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for (int i = 0; i < mumberOfGlyphs; ++i)
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{
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int codepoint, textureX, textureY, width, height, offsetX, offsetY, advance;
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fontStream >> codepoint
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>> textureX >> textureY >> width >> height
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>> offsetX >> offsetY >> advance;
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if (codepoint < 0 || codepoint > 0xFFFF)
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{
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LOGWARNING("Font %s has invalid codepoint 0x%x", fontName.c_str(), Codepoint);
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LOGWARNING("Font %s has invalid codepoint 0x%x", fontName.c_str(), codepoint);
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continue;
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}
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float u = (float)TextureX / (float)TextureWidth;
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float v = (float)TextureY / (float)TextureHeight;
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float w = (float)Width / (float)TextureWidth;
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float h = (float)Height / (float)TextureHeight;
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const float u = static_cast<float>(textureX) / textureWidth;
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const float v = static_cast<float>(textureY) / textureHeight;
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const float w = static_cast<float>(width) / textureWidth;
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const float h = static_cast<float>(height) / textureHeight;
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CFont::GlyphData g = { u, -v, u+w, -v+h, (i16)OffsetX, (i16)-OffsetY, (i16)(OffsetX+Width), (i16)(-OffsetY+Height), (i16)Advance };
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font->m_Glyphs.set((u16)Codepoint, g);
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CFont::GlyphData g =
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{
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u, -v, u + w, -v + h,
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static_cast<i16>(offsetX), static_cast<i16>(-offsetY),
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static_cast<i16>(offsetX + width), static_cast<i16>(-offsetY + height),
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static_cast<i16>(advance)
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};
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font->m_Glyphs.set(static_cast<u16>(codepoint), g);
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font->m_BoundsX0 = std::min(font->m_BoundsX0, (float)g.x0);
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font->m_BoundsY0 = std::min(font->m_BoundsY0, (float)g.y0);
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font->m_BoundsX1 = std::max(font->m_BoundsX1, (float)g.x1);
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font->m_BoundsY1 = std::max(font->m_BoundsY1, (float)g.y1);
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font->m_BoundsX0 = std::min(font->m_BoundsX0, static_cast<float>(g.x0));
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font->m_BoundsY0 = std::min(font->m_BoundsY0, static_cast<float>(g.y0));
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font->m_BoundsX1 = std::max(font->m_BoundsX1, static_cast<float>(g.x1));
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font->m_BoundsY1 = std::max(font->m_BoundsY1, static_cast<float>(g.y1));
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}
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ENSURE(font->m_Height); // Ensure the height has been found (which should always happen if the font includes an 'I')
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// Ensure the height has been found (which should always happen if the font includes an 'I').
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ENSURE(font->m_Height);
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// Load glyph texture
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const VfsPath imgName(fontName.string() + ".png");
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CTextureProperties textureProps(path / imgName);
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const VfsPath imageName(fontName.string() + ".png");
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CTextureProperties textureProps(path / imageName);
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textureProps.SetFilter(GL_LINEAR);
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if (!font->m_HasRGB)
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textureProps.SetFormatOverride(GL_ALPHA);
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