Brush up the loading tips

New loading screen tips. Update for the pictures and the text.

Patch by: marder
Reviewed by: Freagarach
Some based on work of: wowgetoffyourcellphone
Fix #6191

Differential Revision: https://code.wildfiregames.com/D4107
This was SVN commit r25767.
This commit is contained in:
Imarok
2021-06-10 17:25:18 +00:00
parent 79e772152b
commit 9b50e4475f
71 changed files with 161 additions and 88 deletions
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ROMAN ARMY CAMP
Buildable in neutral or enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory.
Construct siege weapons and train citizen-soldiers.
Construct rams and train citizen soldiers.
Garrison units to slowly heal them and protect the army camp from attacks and decay.
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AUTOQUEUE
Enable the autoqueue feature to automatically train units.
Works as long as you have enough resources, then it will stop.
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BARRACKS
Train all citizen-soldiers. Some factions can unlock the training of champions as well.
Research military technologies unique to each faction.
Build one early to train citizen-soldiers while you phase up your settlement.
Train all citizen soldiers. Some civilizations can unlock the training of champions as well.
Units gain experience while garrisoned inside the building.
Build one early to train citizen soldiers while you phase up your settlement.
Build in a forward base to resupply your assault with fresh troops.
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BIOMES
Biomes can be used on some random maps and determine which region of the world the map represents.
They influence the appearence of the maps and also the amount of resources that are available.
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WAR DOG
A dog that the Britons can train at the cavalry stable.
Has low health, but is fast and will fearlessly attack enemies.
Use them as support in your army or for quick raids.
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CARTHAGINIAN NAVAL SHIPYARD
Special dock of the Carthaginians to construct warships.
Garrison ships inside to slowly repair them.
Much stronger than other docks, but also more expensive.
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CAVALRY STABLE
Trains cavalry units and lets you research cavalry specific technologies.
Units gain experience while garrisoned inside the structure.
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CITY WALLS
Strong stone walls that help you protect your city.
When your ranged infantry units are occupying the turrets, they have additional armor and can shoot at the enemy.
Vulnerable to siege weapons like catapults, rams and war elephants.
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DEFENSE TOWERS
Strong watchtowers, which help you defend your position.
They have a large vision range and will shoot arrows at the enemy in sight.
You can garrison more infantry inside them to increase the number of arrows they shoot.
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ELEPHANT STABLE
The structure is available to some civilizations to train elephant units.
Units gain experience while garrisoned inside the building.
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EMBASSIES
Special Barracks available to the Carthaginians.
Train mercenaries from each of the ethnically-themed embassies.
Mercenary citizen-soldiers have their normal Food cost converted to Metal cost.
EMBASSIES AND MERCENARY CAMPS
Special structures allowing you to hire mercenaries for your army.
Mercenaries will not gather resources and cost only metal, but they are experienced and strong.
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FORMATIONS
Arrange your soldiers in formations to keep them organized during battles.
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FORTRESS
The Fortress is usually each faction's strongest structure.
Trains Champions, Heroes, and Siege Weapons.
Gives a population boost.
Usually the strongest structure of a civilization and the place where you can train Heroes.
Garrison soldiers inside to add more firepower to its defense.
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IBERIAN FIRESHIP
The special Iberian fireship is very effective against other ships and buildings, but steadily loses health.
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IPHICRATES
The Athenian general who reformed the Athenian army to be faster and more maneuverable.
Units in his formation are faster and stronger.
Skirmishers move faster while he lives.
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LIGHTHOUSE
Special Ptolemaic structures to increase your vision range when built on the shore.
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MAP FLARE
Use this feature to let your team know where on the map something important happens.
They will see the flare on their minimap.
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PYRAMIDS OF MEROË
Special structures available for the Kushites.
The small pyramids improve the gathering rate of the workers around them.
The large pyramids increase the military capabilities of soldiers around them.
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PERICLES
The foremost Athenian politician of the 5th century BC.
Structures are built faster within his range.
Temples are cheaper while he lives.
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RESOURCE COUNTER
The resource counter panel shows you how much of each resources you have at the moment.
The number below it shows you how many citizens are currently gathering them.
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DEFENSE TOWERS
Free-standing towers good for defending large areas of countryside.
They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 50 Wood and 250 Stone (because they're stronger).
Has a ranged attack that increases for each garrisoned unit.
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THEATER
Special structures of the Hellenic civilizations to increase the size of your territory while you control it.
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THEMISTOCLES
Athenian hero who commanded the Greeks at the great naval battles of Artemisium and Salamis.
All ships are built faster while he lives.
The ship he is garrisoned inside sails much faster.
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TREASURES
Collectible chests and bare resources on land and shipwrecks on the shore.
Provide you with a resource boost, so keep an eye out for them as you explore.
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VIRIATO
Iberian hero of the Lusitani tribe.
At least seven campaigns against the Romans during the Lusitani Wars from 147 to 139 BC.
Has the Guerrilla Tactics aura that allows nearby Iberian units to ambush their opponents.