[Gameplay A24] - Seperate forge armour techs.

This separates the pierce and hack damage resistance techs but lets them
apply to all soldiers (including elephants).

Patch by: @borg-
Differential revision: D3287
Reviewed by: @Nescio, @wraitii
This was SVN commit r24604.
This commit is contained in:
Freagarach
2021-01-14 12:14:03 +00:00
parent e3b2cc61c1
commit 9a3da390b9
7 changed files with 54 additions and 65 deletions
@@ -1,26 +0,0 @@
{
"genericName": "Chamfron",
"specificName": {
"athen": "Prometōpidion",
"mace": "Prometōpidion",
"ptol": "Prometōpidion",
"sele": "Prometōpidion",
"spart": "Prometōpidion"
},
"description": "Metal armor for a horse's face.",
"cost": {
"wood": 1000,
"metal": 350
},
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "armor_plates_cavalry.png",
"researchTime": 40,
"tooltip": "Cavalry +1 hack and pierce resistance.",
"modifications": [
{ "value": "Resistance/Entity/Damage/Hack", "add": 1 },
{ "value": "Resistance/Entity/Damage/Pierce", "add": 1 }
],
"affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,20 +0,0 @@
{
"genericName": "Chamfron",
"description": "Metal armor for a horse's body.",
"cost": {
"wood": 1000,
"metal": 450
},
"supersedes": "armor_cav_01",
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_plates_cavalry.png",
"researchTime": 40,
"tooltip": "Cavalry +1 hack and pierce resistance.",
"modifications": [
{ "value": "Resistance/Entity/Damage/Hack", "add": 1 },
{ "value": "Resistance/Entity/Damage/Pierce", "add": 1 }
],
"affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -7,20 +7,19 @@
"sele": "Spolas",
"spart": "Spolas"
},
"description": "Quilted linen or leather body armor for infantrymen.",
"description": "Body armor made from quilted wool, linen, cotton, or leather.",
"cost": {
"wood": 1000,
"metal": 350
"food": 400,
"metal": 400
},
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "armor_leather.png",
"researchTime": 40,
"tooltip": "Infantry +1 hack and pierce resistance.",
"tooltip": "Soldiers +1 hack resistance.",
"modifications": [
{ "value": "Resistance/Entity/Damage/Hack", "add": 1 },
{ "value": "Resistance/Entity/Damage/Pierce", "add": 1 }
{ "value": "Resistance/Entity/Damage/Hack", "add": 1 }
],
"affects": ["Infantry"],
"affects": ["Soldier"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -7,21 +7,20 @@
"sele": "Linothōrax",
"spart": "Linothōrax"
},
"description": "Laminated linen body armor for infantrymen.",
"description": "Body armor made from laminated linen.",
"cost": {
"wood": 1000,
"metal": 450
"wood": 600,
"metal": 600
},
"supersedes": "armor_infantry_01",
"supersedes": "soldier_resistance_hack_01",
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_pteruges.png",
"researchTime": 40,
"tooltip": "Infantry +1 hack and pierce resistance.",
"tooltip": "Soldiers +1 hack resistance.",
"modifications": [
{ "value": "Resistance/Entity/Damage/Hack", "add": 1 },
{ "value": "Resistance/Entity/Damage/Pierce", "add": 1 }
{ "value": "Resistance/Entity/Damage/Hack", "add": 1 }
],
"affects": ["Infantry"],
"affects": ["Soldier"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -0,0 +1,18 @@
{
"genericName": "Wooden Shield",
"description": "Wooden shields are heavier but much better able to resist projectiles and blows than wicker-frame shields.",
"cost": {
"wood": 400,
"metal": 400
},
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "shield_parma.png",
"researchTime": 40,
"tooltip": "Soldiers +1 pierce resistance.",
"modifications": [
{ "value": "Resistance/Entity/Damage/Pierce", "add": 1 }
],
"affects": ["Soldier"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -0,0 +1,19 @@
{
"genericName": "Metal Shield",
"description": "Strengthen shields with a metal rim or spine.",
"cost": {
"wood": 600,
"metal": 600
},
"supersedes": "soldier_resistance_pierce_01",
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "shields_generic_bronze.png",
"researchTime": 40,
"tooltip": "Soldiers +1 pierce resistance.",
"modifications": [
{ "value": "Resistance/Entity/Damage/Pierce", "add": 1 }
],
"affects": ["Soldier"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -43,10 +43,10 @@
attack_cavalry_melee_02
attack_cavalry_ranged_01
attack_cavalry_ranged_02
armor_infantry_01
armor_infantry_02
armor_cav_01
armor_cav_02
soldier_resistance_hack_01
soldier_resistance_hack_02
soldier_resistance_pierce_01
soldier_resistance_pierce_02
armor_hero_01
</Technologies>
</ProductionQueue>