Enables ARB shaders only once since we should not mix different backends.

This was SVN commit r26629.
This commit is contained in:
vladislavbelov committed 2022-03-12 22:10:47 +00:00
1 parent 0456b09c3c
commit 992c18aabb
2 files changed
+8 -4

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-4
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@@ -198,8 +198,6 @@ public:
void Bind() override
{
glEnable(GL_VERTEX_PROGRAM_ARB);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, m_VertexProgram);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_FragmentProgram);
@@ -208,8 +206,6 @@ public:
void Unbind() override
{
glDisable(GL_VERTEX_PROGRAM_ARB);
glDisable(GL_FRAGMENT_PROGRAM_ARB);
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0);