renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.

GUIrenderer: add oglSquelchError

lib.h: add feq() (checks for floating point equality); remove redundant
if from SAFE_DELETE
maths: use new feq()
Model*RData, VertexArray: fix trivial warnings

This was SVN commit r2904.
This commit is contained in:
janwas
2005-10-12 04:16:41 +00:00
parent de5361047a
commit 990e343ae6
10 changed files with 109 additions and 51 deletions
+1 -1
View File
@@ -71,7 +71,7 @@ void CModelDefRData::PrepareStream(uint streamflags)
return;
u8* base = m_Array.Bind();
size_t stride = m_Array.GetStride();
GLsizei stride = (GLsizei)m_Array.GetStride();
glTexCoordPointer(2, GL_FLOAT, stride, base + m_UV.offset);
}