Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.

This was SVN commit r6290.
This commit is contained in:
Matei
2008-07-29 08:22:56 +00:00
parent 0e8b7c5bc7
commit 98dd1a1bb4
22 changed files with 176 additions and 415 deletions
@@ -51,7 +51,7 @@ void SimulationScriptInit()
g_ScriptingHost.DefineConstant( "ORDER_GOTO", CEntityOrder::ORDER_GOTO );
g_ScriptingHost.DefineConstant( "ORDER_RUN", CEntityOrder::ORDER_RUN );
g_ScriptingHost.DefineConstant( "ORDER_PATROL", CEntityOrder::ORDER_PATROL );
g_ScriptingHost.DefineConstant( "ORDER_GENERIC", CEntityOrder::ORDER_GENERIC );
g_ScriptingHost.DefineConstant( "ORDER_CONTACT_ACTION", CEntityOrder::ORDER_CONTACT_ACTION );
g_ScriptingHost.DefineConstant( "ORDER_PRODUCE", CEntityOrder::ORDER_PRODUCE );
g_ScriptingHost.DefineConstant( "ORDER_SET_RALLY_POINT", CEntityOrder::ORDER_SET_RALLY_POINT );
g_ScriptingHost.DefineConstant( "ORDER_SET_STANCE", CEntityOrder::ORDER_SET_STANCE );