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Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
This was SVN commit r6290.
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@@ -51,7 +51,7 @@ void SimulationScriptInit()
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g_ScriptingHost.DefineConstant( "ORDER_GOTO", CEntityOrder::ORDER_GOTO );
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g_ScriptingHost.DefineConstant( "ORDER_RUN", CEntityOrder::ORDER_RUN );
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g_ScriptingHost.DefineConstant( "ORDER_PATROL", CEntityOrder::ORDER_PATROL );
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g_ScriptingHost.DefineConstant( "ORDER_GENERIC", CEntityOrder::ORDER_GENERIC );
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g_ScriptingHost.DefineConstant( "ORDER_CONTACT_ACTION", CEntityOrder::ORDER_CONTACT_ACTION );
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g_ScriptingHost.DefineConstant( "ORDER_PRODUCE", CEntityOrder::ORDER_PRODUCE );
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g_ScriptingHost.DefineConstant( "ORDER_SET_RALLY_POINT", CEntityOrder::ORDER_SET_RALLY_POINT );
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g_ScriptingHost.DefineConstant( "ORDER_SET_STANCE", CEntityOrder::ORDER_SET_STANCE );
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