Remove CStr::Find(CStr)

It was only a wrapper around `std::string::find`. In some places it's
now better to use `std::string::starts_with`.
This commit is contained in:
phosit
2026-08-23 17:07:27 +02:00
parent 45ea0432a2
commit 982ede2a55
7 changed files with 17 additions and 47 deletions
+9 -9
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2025 Wildfire Games.
/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -90,7 +90,7 @@ void GUIRenderer::UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const
* "grayscale:color:255 255 255 100:stretched:filename.ext"
*/
// Check that this can be a special sprite.
if (SpriteName.ReverseFind(":") == -1 && SpriteName.Find("color(") == -1)
if (SpriteName.ReverseFind(":") == -1 && SpriteName.find("color(") == std::string::npos)
{
LOGERROR("Trying to use a sprite that doesn't exist (\"%s\").", SpriteName.c_str());
return;
@@ -98,13 +98,13 @@ void GUIRenderer::UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const
auto sprite = std::make_unique<CGUISprite>();
VfsPath TextureName = VfsPath("art/textures/ui") / wstring_from_utf8(SpriteName.AfterLast(":"));
if (SpriteName.Find("stretched:") != -1)
if (SpriteName.find("stretched:") != std::string::npos)
{
// TODO: Should check (nicely) that this is a valid file?
auto image = std::make_unique<SGUIImage>();
image->m_TextureName = TextureName;
if (SpriteName.Find("grayscale:") != -1)
if (SpriteName.find("grayscale:") != std::string::npos)
{
image->m_Effects = std::make_shared<SGUIImageEffects>();
image->m_Effects->m_Greyscale = true;
@@ -112,12 +112,12 @@ void GUIRenderer::UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const
sprite->AddImage(std::move(image));
}
else if (SpriteName.Find("cropped:") != -1)
else if (SpriteName.find("cropped:") != std::string::npos)
{
// TODO: Should check (nicely) that this is a valid file?
auto image = std::make_unique<SGUIImage>();
const bool centered = SpriteName.Find("center:") != -1;
const bool centered = SpriteName.find("center:") != std::string::npos;
CStr info = SpriteName.AfterLast("cropped:").BeforeFirst(":");
double xRatio = info.BeforeFirst(",").ToDouble();
@@ -128,7 +128,7 @@ void GUIRenderer::UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const
image->m_TextureSize = CGUISize(CRect(0, 0, 0, 0), percentSize);
image->m_TextureName = TextureName;
if (SpriteName.Find("grayscale:") != -1)
if (SpriteName.find("grayscale:") != std::string::npos)
{
image->m_Effects = std::make_shared<SGUIImageEffects>();
image->m_Effects->m_Greyscale = true;
@@ -136,7 +136,7 @@ void GUIRenderer::UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const
sprite->AddImage(std::move(image));
}
if (SpriteName.Find("color:") != -1)
if (SpriteName.find("color:") != std::string::npos)
{
CStrW value = wstring_from_utf8(SpriteName.AfterLast("color:").BeforeFirst(":"));
@@ -146,7 +146,7 @@ void GUIRenderer::UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const
// If we are using a mask, this is an effect.
// Otherwise we can fallback to the "back color" attribute
// TODO: we are assuming there is a filename here.
if (SpriteName.Find("textureAsMask:") != -1)
if (SpriteName.find("textureAsMask:") != std::string::npos)
{
image->m_TextureName = TextureName;
image->m_Effects = std::make_shared<SGUIImageEffects>();