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Replaces CPos by more a consistent CVector2D, reduces geometry code duplication.
Tested By: Freagarach, Langbart Differential Revision: https://code.wildfiregames.com/D3759 This was SVN commit r25152.
This commit is contained in:
@@ -0,0 +1,58 @@
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Vector2D.h"
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#include "maths/Size2D.h"
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CVector2D::CVector2D(const CSize2D& size) : X(size.Width), Y(size.Height)
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{
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}
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bool CVector2D::operator==(const CVector2D& v) const
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{
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return X == v.X && Y == v.Y;
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}
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bool CVector2D::operator!=(const CVector2D& v) const
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{
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return !(*this == v);
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}
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CVector2D CVector2D::operator+(const CSize2D& size) const
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{
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return CVector2D(X + size.Width, Y + size.Height);
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}
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CVector2D CVector2D::operator-(const CSize2D& size) const
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{
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return CVector2D(X - size.Width, Y - size.Height);
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}
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void CVector2D::operator+=(const CSize2D& size)
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{
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X += size.Width;
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Y += size.Height;
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}
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void CVector2D::operator-=(const CSize2D& size)
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{
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X -= size.Width;
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Y -= size.Height;
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}
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+20
-14
@@ -1,4 +1,4 @@
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/* Copyright (C) 2011 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -15,24 +15,23 @@
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Provides an interface for a vector in R2 and allows vector and
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* scalar operations on it
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*/
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#ifndef INCLUDED_MATHS_VECTOR2D
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#define INCLUDED_MATHS_VECTOR2D
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#ifndef INCLUDED_VECTOR2D
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#define INCLUDED_VECTOR2D
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#include <math.h>
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///////////////////////////////////////////////////////////////////////////////
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// CVector2D:
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class CSize2D;
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/*
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* Provides an interface for a vector in R2 and allows vector and
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* scalar operations on it.
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*/
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class CVector2D
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{
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public:
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CVector2D() : X(0.0f), Y(0.0f) {}
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CVector2D(float x, float y) : X(x), Y(y) {}
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CVector2D(const CSize2D& size);
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operator float*()
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{
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@@ -44,6 +43,9 @@ public:
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return &X;
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}
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bool operator==(const CVector2D& v) const;
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bool operator!=(const CVector2D& v) const;
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CVector2D operator-() const
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{
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return CVector2D(-X, -Y);
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@@ -153,10 +155,14 @@ public:
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Y = newY;
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}
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CVector2D operator+(const CSize2D& size) const;
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CVector2D operator-(const CSize2D& size) const;
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void operator+=(const CSize2D& size);
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void operator-=(const CSize2D& size);
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public:
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float X, Y;
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};
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//////////////////////////////////////////////////////////////////////////////////
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#endif
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#endif // INCLUDED_VECTOR2D
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