From 964934cf4e0b0e87f56ae691dfa468b093586672 Mon Sep 17 00:00:00 2001 From: bb Date: Mon, 13 May 2019 18:53:21 +0000 Subject: [PATCH] Make the ai aware ranges no longer have the barracks class fixes 536d5e3af4 Patch By: Angen Comments By: Nescio, Stan Differential Revision: https://code.wildfiregames.com/D1857 This was SVN commit r22280. --- binaries/data/mods/public/simulation/ai/petra/baseManager.js | 4 ++-- binaries/data/mods/public/simulation/ai/petra/headquarters.js | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/binaries/data/mods/public/simulation/ai/petra/baseManager.js b/binaries/data/mods/public/simulation/ai/petra/baseManager.js index 41e998bc00..b4aa9838b2 100644 --- a/binaries/data/mods/public/simulation/ai/petra/baseManager.js +++ b/binaries/data/mods/public/simulation/ai/petra/baseManager.js @@ -801,8 +801,8 @@ m.BaseManager.prototype.assignToFoundations = function(gameState, noRepair) if (target.hasClass("Fortress") || target.hasClass("Wonder") || target.getMetadata(PlayerID, "phaseUp") == true) targetNB = 7; - else if (target.hasClass("Barracks") || target.hasClass("DefenseTower") || - target.hasClass("Market")) + else if (target.hasClass("Barracks") || target.hasClass("Range") || target.hasClass("Stable") || + target.hasClass("DefenseTower") || target.hasClass("Market")) targetNB = 4; else if (target.hasClass("House") || target.hasClass("DropsiteWood")) targetNB = 3; diff --git a/binaries/data/mods/public/simulation/ai/petra/headquarters.js b/binaries/data/mods/public/simulation/ai/petra/headquarters.js index 5e1d6b150e..c91b39b1da 100644 --- a/binaries/data/mods/public/simulation/ai/petra/headquarters.js +++ b/binaries/data/mods/public/simulation/ai/petra/headquarters.js @@ -1922,8 +1922,7 @@ m.HQ.prototype.constructTrainingBuildings = function(gameState, queues) let barracksTemplate = this.canBuild(gameState, "structures/{civ}_barracks") ? "structures/{civ}_barracks" : undefined; let rangeTemplate = this.canBuild(gameState, "structures/{civ}_range") ? "structures/{civ}_range" : undefined; - let numRanges = gameState.getOwnEntitiesByClass("Archery", true).length; - numBarracks -= numRanges; + let numRanges = gameState.getOwnEntitiesByClass("Range", true).length; let stableTemplate = this.canBuild(gameState, "structures/{civ}_stables") ? "structures/{civ}_stables" : this.canBuild(gameState, "structures/{civ}_stable") ? "structures/{civ}_stable" : undefined;