More programmable pipeline updates

This was SVN commit r1280.
This commit is contained in:
Calefaction
2004-10-30 21:57:46 +00:00
parent 2cf79ca6cf
commit 955ddcf9a1
14 changed files with 143 additions and 50 deletions
+29 -8
View File
@@ -3,6 +3,9 @@
#include "res/mem.h"
#include "renderer/VertexProgram.h"
#include "graphics/ProgramManager.h"
#include "renderer/Renderer.h"
#include "maths/Vector3D.h"
#include "graphics/LightEnv.h"
#include "CLogger.h"
#define LOG_CATEGORY "shaders"
@@ -35,12 +38,8 @@ void CVertexProgram::Bind()
if(!IsValid())
return;
CGparameter param = cgGetFirstParameter(m_Program, CG_PROGRAM);
while(param)
{
PushParameter(param);
param = cgGetNextParameter(param);
}
EnumParameters(CG_GLOBAL);
EnumParameters(CG_PROGRAM);
if(!cgGLIsProgramLoaded(m_Program))
cgGLLoadProgram(m_Program);
@@ -53,7 +52,7 @@ void CVertexProgram::Load(const char *file)
{
#ifdef BUILD_CG
m_Program = NULL;
if(!file || !vfs_exists(file))
if(!file || !vfs_exists(file) || g_ProgramManager.GetVPProfile() == CG_PROFILE_UNKNOWN)
return;
void *data;
@@ -72,7 +71,7 @@ void CVertexProgram::Load(const char *file)
g_ProgramManager.GetContext(),
CG_SOURCE,
src.c_str(),
CG_PROFILE_ARBVP1,
g_ProgramManager.GetVPProfile(),
"main",
NULL
);
@@ -86,6 +85,16 @@ void CVertexProgram::Load(const char *file)
#ifdef BUILD_CG
void CVertexProgram::EnumParameters(CGenum ns)
{
CGparameter param = cgGetFirstParameter(m_Program, ns);
while(param)
{
PushParameter(param);
param = cgGetNextParameter(param);
}
}
void CVertexProgram::PushParameter(CGparameter param)
{
assert(param);
@@ -99,6 +108,18 @@ void CVertexProgram::PushParameter(CGparameter param)
cgGLSetStateMatrixParameter(param, CG_GL_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
else if(name == "Texture")
cgGLSetStateMatrixParameter(param, CG_GL_TEXTURE_MATRIX, CG_GL_MATRIX_IDENTITY);
else if(name == "SunDir")
{
cgGLSetParameterPointer(
param, sizeof(CVector3D), GL_FLOAT, sizeof(float), &g_Renderer.GetLightEnv().m_SunDir.X
);
}
else if(name == "SunColor")
{
cgGLSetParameterPointer(
param, sizeof(CVector3D), GL_FLOAT, sizeof(float), &g_Renderer.GetLightEnv().m_SunColor.X
);
}
else
LOG(WARNING, LOG_CATEGORY, "CVertexShader::LoadShader: Unknown parameter name: %s", name.c_str());
}