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Restoring SVN repository:
Greek basket texture # New Greek vases # housekeeping documentation fix: trailing / in directory names is mandatory # Atlas: Sky texture selection; save with maps Atlas code tidying: Slightly nicer syntax for defining command handlers, and some explanation of how it works Automated build. This was SVN commit r4008.
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@@ -30,8 +30,7 @@ CBaseEntity::CBaseEntity( CPlayer* player )
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AddProperty( L"actions.move.run.decay_rate", &m_runDecayRate );
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AddProperty( L"actions.move.pass_through_allies", &m_passThroughAllies );
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AddProperty( L"actor", &m_actorName );
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AddProperty( L"traits.extant", &m_extant );
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AddProperty( L"traits.corpse", &m_corpse );
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AddProperty( L"traits.extant", &m_extant );
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AddProperty( L"traits.health.curr", &m_healthCurr );
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AddProperty( L"traits.health.max", &m_healthMax );
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AddProperty( L"traits.health.bar_height", &m_healthBarHeight );
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@@ -51,6 +50,9 @@ CBaseEntity::CBaseEntity( CPlayer* player )
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AddProperty( L"traits.stamina.border_height", &m_staminaBorderHeight);
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AddProperty( L"traits.stamina.border_width", &m_staminaBorderWidth );
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AddProperty( L"traits.stamina.border_name", &m_staminaBorderName );
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AddProperty( L"traits.rally.name", &m_rallyName );
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AddProperty( L"traits.rally.width", &m_rallyWidth );
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AddProperty( L"traits.rally.height", &m_rallyHeight );
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AddProperty( L"traits.flank_penalty.sectors", &m_sectorDivs );
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AddProperty( L"traits.pitch.sectors", &m_pitchDivs );
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AddProperty( L"traits.rank.width", &m_rankWidth );
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@@ -76,7 +78,6 @@ CBaseEntity::CBaseEntity( CPlayer* player )
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// Initialize, make life a little easier on the scriptors
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m_speed = m_turningRadius = 0.0f;
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m_extant = true;
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m_corpse = CStrW();
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m_foundation = CStrW();
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m_passThroughAllies = false;
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m_sectorDivs = 4;
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