Restoring SVN repository:

Greek basket texture

# New Greek vases

# housekeeping
documentation fix: trailing / in directory names is mandatory

# Atlas: Sky texture selection; save with maps

Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works

Automated build.

This was SVN commit r4008.
This commit is contained in:
Ykkrosh
2006-06-21 22:37:31 +00:00
parent 823c93ce47
commit 92b9c07f95
38 changed files with 546 additions and 207 deletions
+4 -3
View File
@@ -30,8 +30,7 @@ CBaseEntity::CBaseEntity( CPlayer* player )
AddProperty( L"actions.move.run.decay_rate", &m_runDecayRate );
AddProperty( L"actions.move.pass_through_allies", &m_passThroughAllies );
AddProperty( L"actor", &m_actorName );
AddProperty( L"traits.extant", &m_extant );
AddProperty( L"traits.corpse", &m_corpse );
AddProperty( L"traits.extant", &m_extant );
AddProperty( L"traits.health.curr", &m_healthCurr );
AddProperty( L"traits.health.max", &m_healthMax );
AddProperty( L"traits.health.bar_height", &m_healthBarHeight );
@@ -51,6 +50,9 @@ CBaseEntity::CBaseEntity( CPlayer* player )
AddProperty( L"traits.stamina.border_height", &m_staminaBorderHeight);
AddProperty( L"traits.stamina.border_width", &m_staminaBorderWidth );
AddProperty( L"traits.stamina.border_name", &m_staminaBorderName );
AddProperty( L"traits.rally.name", &m_rallyName );
AddProperty( L"traits.rally.width", &m_rallyWidth );
AddProperty( L"traits.rally.height", &m_rallyHeight );
AddProperty( L"traits.flank_penalty.sectors", &m_sectorDivs );
AddProperty( L"traits.pitch.sectors", &m_pitchDivs );
AddProperty( L"traits.rank.width", &m_rankWidth );
@@ -76,7 +78,6 @@ CBaseEntity::CBaseEntity( CPlayer* player )
// Initialize, make life a little easier on the scriptors
m_speed = m_turningRadius = 0.0f;
m_extant = true;
m_corpse = CStrW();
m_foundation = CStrW();
m_passThroughAllies = false;
m_sectorDivs = 4;