Fix a little bug with the boar, remove the old files.

This was SVN commit r22064.
This commit is contained in:
Stan
2019-01-21 22:05:04 +00:00
parent 74be5f03c8
commit 9229ed6c42
15 changed files with 145 additions and 162 deletions
Binary file not shown.
+131 -127
View File
@@ -1,127 +1,131 @@
<?xml version='1.0' encoding='utf-8'?>
<skeletons>
<standard_skeleton id="Boar_Armature" title="Boar Armature">
<bone name="Boar_Base">
<bone name="Body">
<bone name="Rear">
<bone name="Tail" />
<bone name="Hip_Left">
<bone name="Back_Leg_Left">
<bone name="Shin_Left">
<bone name="Back_Foot_Left" />
</bone>
</bone>
</bone>
<bone name="Hip_Right">
<bone name="Back_Leg_Right">
<bone name="Shin_Right">
<bone name="Back_Foot_Right" />
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Neck">
<bone name="Head">
<bone name="Ear_Left" />
<bone name="Ear_Right" />
<bone name="Jaw" />
</bone>
</bone>
<bone name="Shoulder_Left">
<bone name="Front_Leg_Left">
<bone name="Forearm_Left">
<bone name="Front_Foot_Left" />
</bone>
</bone>
</bone>
<bone name="Shoulder_Right">
<bone name="Front_Leg_Right">
<bone name="Forearm_Right">
<bone name="Front_Foot_Right" />
</bone>
</bone>
</bone>
</bone>
</standard_skeleton>
<skeleton target="Boar_Armature" title="Boar Armature">
<identifier>
<root>Boar_Base</root>
</identifier>
<bone name="Boar_Base">
<target>Boar_Base</target>
<bone name="Body">
<target>Body</target>
<bone name="Rear">
<target>Rear</target>
<bone name="Tail">
<target>Tail</target>
</bone>
<bone name="Hip_Left">
<target>Hip_Left</target>
<bone name="Back_Leg_Left">
<target>Back_Leg_Left</target>
<bone name="Shin_Left">
<target>Shin_Left</target>
<bone name="Back_Foot_Left">
<target>Back_Foot_Left</target>
</bone>
</bone>
</bone>
</bone>
<bone name="Hip_Right">
<target>Hip_Right</target>
<bone name="Back_Leg_Right">
<target>Back_Leg_Right</target>
<bone name="Shin_Right">
<target>Shin_Right</target>
<bone name="Back_Foot_Right">
<target>Back_Foot_Right</target>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Neck">
<target>Neck</target>
<bone name="Head">
<target>Head</target>
<bone name="Ear_Left">
<target>Ear_Left</target>
</bone>
<bone name="Ear_Right">
<target>Ear_Right</target>
</bone>
<bone name="Jaw">
<target>Jaw</target>
</bone>
</bone>
</bone>
<bone name="Shoulder_Left">
<target>Shoulder_Left</target>
<bone name="Front_Leg_Left">
<target>Front_Leg_Left</target>
<bone name="Forearm_Left">
<target>Forearm_Left</target>
<bone name="Front_Foot_Left">
<target>Front_Foot_Left</target>
</bone>
</bone>
</bone>
</bone>
<bone name="Shoulder_Right">
<target>Shoulder_Right</target>
<bone name="Front_Leg_Right">
<target>Front_Leg_Right</target>
<bone name="Forearm_Right">
<target>Forearm_Right</target>
<bone name="Front_Foot_Right">
<target>Front_Foot_Right</target>
</bone>
</bone>
</bone>
</bone>
</bone>
</skeleton>
</skeletons>
<?xml version='1.0' encoding='utf-8'?>
<skeletons>
<standard_skeleton id="Boar_Armature" title="Boar Armature">
<bone name="Boar_Base">
<bone name="Boar_Body">
<bone name="Boar_Rear">
<bone name="Boar_Tail" />
<bone name="Boar_Hip_Left">
<bone name="Boar_Back_Leg_Left">
<bone name="Boar_Shin_Left">
<bone name="Boar_Back_Foot_Left" />
</bone>
</bone>
</bone>
<bone name="Boar_Hip_Right">
<bone name="Boar_Back_Leg_Right">
<bone name="Boar_Shin_Right">
<bone name="Boar_Back_Foot_Right" />
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Boar_Neck">
<bone name="Boar_Head">
<bone name="Boar_Ear_Left" />
<bone name="Boar_Ear_Right" />
<bone name="Boar_Jaw" />
</bone>
</bone>
<bone name="Boar_Shoulder_Left">
<bone name="Boar_Front_Leg_Left">
<bone name="Boar_Forearm_Left">
<bone name="Boar_Front_Foot_Left" />
</bone>
</bone>
</bone>
<bone name="Boar_Shoulder_Right">
<bone name="Boar_Front_Leg_Right">
<bone name="Boar_Forearm_Right">
<bone name="Boar_Front_Foot_Right" />
</bone>
</bone>
</bone>
</bone>
<bone name="Boar" />
</standard_skeleton>
<skeleton target="Boar_Armature" title="Boar Armature">
<identifier>
<root>Boar_Base</root>
</identifier>
<bone name="Boar_Base">
<target>Boar_Base</target>
<bone name="Boar_Body">
<target>Boar_Body</target>
<bone name="Boar_Rear">
<target>Boar_Rear</target>
<bone name="Boar_Tail">
<target>Boar_Tail</target>
</bone>
<bone name="Boar_Hip_Left">
<target>Boar_Hip_Left</target>
<bone name="Boar_Back_Leg_Left">
<target>Boar_Back_Leg_Left</target>
<bone name="Boar_Shin_Left">
<target>Boar_Shin_Left</target>
<bone name="Boar_Back_Foot_Left">
<target>Boar_Back_Foot_Left</target>
</bone>
</bone>
</bone>
</bone>
<bone name="Boar_Hip_Right">
<target>Boar_Hip_Right</target>
<bone name="Boar_Back_Leg_Right">
<target>Boar_Back_Leg_Right</target>
<bone name="Boar_Shin_Right">
<target>Boar_Shin_Right</target>
<bone name="Boar_Back_Foot_Right">
<target>Boar_Back_Foot_Right</target>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Boar_Neck">
<target>Boar_Neck</target>
<bone name="Boar_Head">
<target>Boar_Head</target>
<bone name="Boar_Ear_Left">
<target>Boar_Ear_Left</target>
</bone>
<bone name="Boar_Ear_Right">
<target>Boar_Ear_Right</target>
</bone>
<bone name="Boar_Jaw">
<target>Boar_Jaw</target>
</bone>
</bone>
</bone>
<bone name="Boar_Shoulder_Left">
<target>Boar_Shoulder_Left</target>
<bone name="Boar_Front_Leg_Left">
<target>Boar_Front_Leg_Left</target>
<bone name="Boar_Forearm_Left">
<target>Boar_Forearm_Left</target>
<bone name="Boar_Front_Foot_Left">
<target>Boar_Front_Foot_Left</target>
</bone>
</bone>
</bone>
</bone>
<bone name="Boar_Shoulder_Right">
<target>Boar_Shoulder_Right</target>
<bone name="Boar_Front_Leg_Right">
<target>Boar_Front_Leg_Right</target>
<bone name="Boar_Forearm_Right">
<target>Boar_Forearm_Right</target>
<bone name="Boar_Front_Foot_Right">
<target>Boar_Front_Foot_Right</target>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Boar">
<target>Boar</target>
</bone>
</skeleton>
</skeletons>