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Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20170.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include <fstream>
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#include "JSInterface_Simulation.h"
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#include "graphics/GameView.h"
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#include "ps/Game.h"
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#include "ps/GameSetup/Config.h"
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#include "ps/Pyrogenesis.h"
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#include "simulation2/Simulation2.h"
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#include "simulation2/system/Entity.h"
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#include "simulation2/components/ICmpAIManager.h"
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#include "simulation2/components/ICmpCommandQueue.h"
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#include "simulation2/components/ICmpGuiInterface.h"
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#include "simulation2/components/ICmpSelectable.h"
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#include "simulation2/helpers/Selection.h"
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JS::Value JSI_Simulation::GetInitAttributes(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_Game)
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return JS::UndefinedValue();
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JSContext* cx = g_Game->GetSimulation2()->GetScriptInterface().GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue initAttribs(cx);
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g_Game->GetSimulation2()->GetInitAttributes(&initAttribs);
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return pCxPrivate->pScriptInterface->CloneValueFromOtherContext(
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g_Game->GetSimulation2()->GetScriptInterface(),
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initAttribs);
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}
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JS::Value JSI_Simulation::GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue data)
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{
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if (!g_Game)
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return JS::UndefinedValue();
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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CmpPtr<ICmpGuiInterface> cmpGuiInterface(*sim, SYSTEM_ENTITY);
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if (!cmpGuiInterface)
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return JS::UndefinedValue();
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JSContext* cxSim = sim->GetScriptInterface().GetContext();
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JSAutoRequest rqSim(cxSim);
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JS::RootedValue arg(cxSim, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), data));
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JS::RootedValue ret(cxSim);
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cmpGuiInterface->ScriptCall(g_Game->GetViewedPlayerID(), name, arg, &ret);
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return pCxPrivate->pScriptInterface->CloneValueFromOtherContext(sim->GetScriptInterface(), ret);
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}
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void JSI_Simulation::PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue cmd)
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{
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if (!g_Game)
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return;
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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CmpPtr<ICmpCommandQueue> cmpCommandQueue(*sim, SYSTEM_ENTITY);
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if (!cmpCommandQueue)
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return;
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JSContext* cxSim = sim->GetScriptInterface().GetContext();
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JSAutoRequest rqSim(cxSim);
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JS::RootedValue cmd2(cxSim, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), cmd));
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cmpCommandQueue->PostNetworkCommand(cmd2);
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}
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void JSI_Simulation::DumpSimState(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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OsPath path = psLogDir()/"sim_dump.txt";
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std::ofstream file (OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc);
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g_Game->GetSimulation2()->DumpDebugState(file);
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}
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entity_id_t JSI_Simulation::PickEntityAtPoint(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x, int y)
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{
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return EntitySelection::PickEntityAtPoint(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x, y, g_Game->GetViewedPlayerID(), false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickPlayerEntitiesInRect(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x0, int y0, int x1, int y1, int player)
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{
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return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x0, y0, x1, y1, player, false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickPlayerEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int player)
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{
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return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, player, false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickNonGaiaEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return EntitySelection::PickNonGaiaEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickSimilarPlayerEntities(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations)
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{
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return EntitySelection::PickSimilarEntities(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), templateName, g_Game->GetViewedPlayerID(), includeOffScreen, matchRank, false, allowFoundations);
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}
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JS::Value JSI_Simulation::GetAIs(ScriptInterface::CxPrivate* pCxPrivate)
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{
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return ICmpAIManager::GetAIs(*(pCxPrivate->pScriptInterface));
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}
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void JSI_Simulation::SetBoundingBoxDebugOverlay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool enabled)
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{
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ICmpSelectable::ms_EnableDebugOverlays = enabled;
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}
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void JSI_Simulation::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
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{
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scriptInterface.RegisterFunction<JS::Value, &GetInitAttributes>("GetInitAttributes");
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scriptInterface.RegisterFunction<JS::Value, std::wstring, JS::HandleValue, &GuiInterfaceCall>("GuiInterfaceCall");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &PostNetworkCommand>("PostNetworkCommand");
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scriptInterface.RegisterFunction<void, &DumpSimState>("DumpSimState");
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scriptInterface.RegisterFunction<JS::Value, &GetAIs>("GetAIs");
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scriptInterface.RegisterFunction<entity_id_t, int, int, &PickEntityAtPoint>("PickEntityAtPoint");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, int, int, int, int, &PickPlayerEntitiesInRect>("PickPlayerEntitiesInRect");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, &PickPlayerEntitiesOnScreen>("PickPlayerEntitiesOnScreen");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, &PickNonGaiaEntitiesOnScreen>("PickNonGaiaEntitiesOnScreen");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, std::string, bool, bool, bool, &PickSimilarPlayerEntities>("PickSimilarPlayerEntities");
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scriptInterface.RegisterFunction<void, bool, &SetBoundingBoxDebugOverlay>("SetBoundingBoxDebugOverlay");
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}
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