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Add basic replay recorder/player to help debugging and performance testing.
This was SVN commit r7863.
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@@ -353,7 +353,8 @@ bool CNetClient::OnGameStart(void* context, CFsmEvent* event)
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if (client->m_PlayerAssignments.find(client->m_GUID) != client->m_PlayerAssignments.end())
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player = client->m_PlayerAssignments[client->m_GUID].m_PlayerID;
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client->m_ClientTurnManager = new CNetClientTurnManager(*client->m_Game->GetSimulation2(), *client, client->m_HostID);
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client->m_ClientTurnManager = new CNetClientTurnManager(
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*client->m_Game->GetSimulation2(), *client, client->m_HostID, client->m_Game->GetReplayLogger());
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client->m_Game->SetPlayerID(player);
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client->m_Game->StartGame(client->m_GameAttributes);
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