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Switches from per draw vertex attribute format to precompiled vertex input layout.
Comments By: phosit, Stan Differential Revision: https://code.wildfiregames.com/D4852 This was SVN commit r27363.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -268,6 +268,8 @@ void CSceneRenderer::Initialize()
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{
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// Let component renderers perform one-time initialization after graphics capabilities and
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// the shader path have been determined.
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m->waterManager.Initialize();
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m->terrainRenderer.Initialize();
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m->overlayRenderer.Initialize();
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}
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