Switches from per draw vertex attribute format to precompiled vertex input layout.

Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4852
This was SVN commit r27363.
This commit is contained in:
vladislavbelov
2023-01-06 00:39:25 +00:00
parent 90a3e2b2e7
commit 90f064ff03
50 changed files with 871 additions and 516 deletions
+3 -1
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2022 Wildfire Games.
/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -268,6 +268,8 @@ void CSceneRenderer::Initialize()
{
// Let component renderers perform one-time initialization after graphics capabilities and
// the shader path have been determined.
m->waterManager.Initialize();
m->terrainRenderer.Initialize();
m->overlayRenderer.Initialize();
}