diff --git a/binaries/data/mods/public/gui/gamesettings/attributes/Daytime.js b/binaries/data/mods/public/gui/gamesettings/attributes/Daytime.js index e023c42637..f579516acc 100644 --- a/binaries/data/mods/public/gui/gamesettings/attributes/Daytime.js +++ b/binaries/data/mods/public/gui/gamesettings/attributes/Daytime.js @@ -46,6 +46,10 @@ GameSettings.prototype.Attributes.Daytime = class Daytime extends GameSetting pickRandomItems() { + // If the map is random, we need to wait until it is selected. + if (this.settings.map.map === "random") + return true; + if (this.value !== "random") return false; this.value = pickRandom(this.data).Id; diff --git a/binaries/data/mods/public/gui/gamesettings/attributes/Landscape.js b/binaries/data/mods/public/gui/gamesettings/attributes/Landscape.js index 0f7cfef81e..c1456b0601 100644 --- a/binaries/data/mods/public/gui/gamesettings/attributes/Landscape.js +++ b/binaries/data/mods/public/gui/gamesettings/attributes/Landscape.js @@ -56,6 +56,10 @@ GameSettings.prototype.Attributes.Landscape = class Landscape extends GameSettin pickRandomItems() { + // If the map is random, we need to wait until it is selected. + if (this.settings.map.map === "random") + return true; + if (!this.value || !this.value.startsWith("random")) return false; diff --git a/binaries/data/mods/public/gui/gamesettings/attributes/TeamPlacement.js b/binaries/data/mods/public/gui/gamesettings/attributes/TeamPlacement.js index c24165ded6..694128cd36 100644 --- a/binaries/data/mods/public/gui/gamesettings/attributes/TeamPlacement.js +++ b/binaries/data/mods/public/gui/gamesettings/attributes/TeamPlacement.js @@ -39,6 +39,10 @@ GameSettings.prototype.Attributes.TeamPlacement = class TeamPlacement extends Ga pickRandomItems() { + // If the map is random, we need to wait until it is selected. + if (this.settings.map.map === "random") + return true; + if (this.value !== "random") return false; this.value = pickRandom(this.available).Id;