Updated OpenAL to 1.1 (which no longer includes ALUT).

Changed player-id code a bit so the entity and actor and unit should
stay in sync more often. (The entity/actor/unit mixing still looks a bit
dodgy and unreliable, though.)
Simplified console help code.
Allowed init/shutdown to be done with the simulation/world/etc parts
disabled (so the actor viewer can load faster).

This was SVN commit r4289.
This commit is contained in:
Ykkrosh
2006-09-02 21:20:25 +00:00
parent 12b060d34f
commit 8e02ec84f9
28 changed files with 173 additions and 160 deletions
-3
View File
@@ -4,7 +4,6 @@
#include "ScriptingHost.h"
#include "ScriptGlue.h"
#include "ps/CConsole.h"
#include "ps/Profile.h"
#include "ps/CLogger.h"
@@ -21,8 +20,6 @@
#define LOG_CATEGORY "scriptinghost"
extern CConsole* g_Console;
namespace
{
const int RUNTIME_MEMORY_ALLOWANCE = 16 * 1024 * 1024;