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Updated OpenAL to 1.1 (which no longer includes ALUT).
Changed player-id code a bit so the entity and actor and unit should stay in sync more often. (The entity/actor/unit mixing still looks a bit dodgy and unreliable, though.) Simplified console help code. Allowed init/shutdown to be done with the simulation/world/etc parts disabled (so the actor viewer can load faster). This was SVN commit r4289.
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@@ -4,7 +4,6 @@
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#include "ScriptingHost.h"
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#include "ScriptGlue.h"
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#include "ps/CConsole.h"
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#include "ps/Profile.h"
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#include "ps/CLogger.h"
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@@ -21,8 +20,6 @@
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#define LOG_CATEGORY "scriptinghost"
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extern CConsole* g_Console;
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namespace
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{
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const int RUNTIME_MEMORY_ALLOWANCE = 16 * 1024 * 1024;
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