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Unify Windows scripts for getting nightly binaries
The new script merges existing scripts for downloading translations and SPIR-V shaders, and also exports game binaries from the latest nightly build into the git repo. This allows contributors, especially artists, to obtain a working build of the game without learning how to build the game for Windows, refs #1814.
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@@ -1,11 +0,0 @@
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rem **Download translations from the latest nightly build**
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rem **This will overwrite any uncommitted changes to messages.json files**
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svn export --force --depth files https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/l10n ..\..\..\binaries\data\l10n
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for %%m in (mod public) do (
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svn export --force --depth files https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/%%m/l10n ..\..\..\binaries\data\mods\%%m\l10n
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)
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svn export --force https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/gui/credits/texts/translators.json ..\..\..\binaries\data\mods\public\gui\credits\texts\translators.json
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@@ -1,5 +0,0 @@
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rem **Download SPIR-V shaders from the latest nightly build**
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for %%m in (mod public) do (
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svn export --force https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/%%m/shaders/spirv ..\..\..\binaries\data\mods\%%m\shaders\spirv
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)
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