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g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
fix W4 warnings (unused param and type conversion mostly) This was SVN commit r3068.
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@@ -335,7 +335,7 @@ void BatchModelRenderer::Submit(CModel* model)
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bmrdata->m_Data = CreateModelData(model);
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rdata = bmrdata;
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model->SetRenderData(bmrdata);
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model->SetDirty(~0);
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model->SetDirty(~0u);
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g_Renderer.LoadTexture(model->GetTexture(), GL_CLAMP_TO_EDGE);
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}
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